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August 22, 2021 10:48 AM
HUMANKIND V1.01.0034-S10, RELEASE (64-bit Standalone, build: 163265)

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10:48:17:935NoneWaiting for scene (#0, name: 'Mercury (Main)') to be loaded...

Amplitude.Framework.Application+d__117:MoveNext()

10:48:17:986NoneScene (#0, name: 'Mercury (Main)') has been loaded.

Amplitude.Framework.Application+d__117:MoveNext()

10:48:17:987NoneAmplitude.Framework version 2.5.16+496d0d3f13.

Amplitude.Framework.Application:OnApplicationStarting()

10:48:17:987NoneStarting the application, version is V1.01.0034-S10, RELEASE (64-bit Standalone, build: 163265)...

Amplitude.Framework.Application:OnApplicationStarting()

10:48:17:987NoneMultiplayer cross-compatibility version is 34756d97f5febd78125233b777845947.

Amplitude.Mercury.Application:OnApplicationStarting()

10:48:18:028NoneParsing the command line arguments...

Amplitude.Mercury.Application+d__12:MoveNext()

10:48:18:036NoneLoading registry file 'C:/Program Files/WindowsApps/AmplitudeSTUDIOS.Humankind_1.1.34.0_x64__sm4da3szdwjfr\Registry.xml'...

Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:48:18:075NoneRegistry file 'C:\Users\John Presseault\Documents\Humankind\Registry.xml' does not exist.

Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:48:18:075NoneSystem.Environment.CurrentDirectory = 'C:\WINDOWS\system32'

Amplitude.Mercury.Application+d__47:MoveNext()

10:48:18:075NoneSystem.Environment.CommandLine = '"C:\Program Files\WindowsApps\AmplitudeSTUDIOS.Humankind_1.1.34.0_x64__sm4da3szdwjfr\Humankind.exe"'

Amplitude.Mercury.Application+d__47:MoveNext()

10:48:18:078NoneSystem.Environment.CurrentDirectory = 'C:\Program Files\WindowsApps\AmplitudeSTUDIOS.Humankind_1.1.34.0_x64__sm4da3szdwjfr'

Amplitude.Mercury.Application+d__47:MoveNext()

10:48:18:135NoneLoading plugin scene 'Assets/Scenes/Plugins/Platform/XGP (Platform).unity'...

Amplitude.Framework.Application+d__98:MoveNext()

10:48:18:199NoneAssetDatabase.Load GraphicsLowLevel

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

10:48:18:223NoneAssetProvider 'instancingandfx.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:48:18:237NoneAssetProvider 'mercury.data.shared.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:48:18:287NoneLoading plugin scene 'Assets/Scenes/Plugins/Transportation/Photon (Transportation).unity'...

Amplitude.Framework.Application+d__98:MoveNext()

10:48:18:355NoneLoading plugin scene 'Assets/Scenes/Plugins/Backtrace/Backtrace.unity'...

Amplitude.Framework.Application+d__98:MoveNext()

10:48:18:399None[XGP] Signing-in to Xbox Live Services...

Amplitude.Platforms.XGP.DigitalDistribution.XGPDigitalDistributionClient+d__13:MoveNext()

10:48:20:843None[XGP] Sign-in succeeded with HRESULT = 0x00000000.

Amplitude.Platforms.XGP.DigitalDistribution.XGPDigitalDistributionClient+d__13:MoveNext()

10:48:59:035NoneUsing digital distribution client: [XGPClient] (Amplitude.Platforms.XGP.DigitalDistribution.XGPDigitalDistributionClient)

Amplitude.Framework.Application+d__105:MoveNext()

10:48:59:089NoneUsing digital distribution credentials: '', 0x0009000000274105, XGP.

Amplitude.Framework.Application+d__105:MoveNext()

10:48:59:089NoneUsing digital distribution current game language: 'en-US'.

Amplitude.Framework.Application+d__105:MoveNext()

10:48:59:090NoneOperation was queued without a running storage thread. Executing the operation immediately.

Amplitude.Framework.Storage.StorageThread:QueueOperation(System.Reflection.MonoParameterInfo)

10:48:59:101NoneOperation was queued without a running storage thread. Executing the operation immediately.

Amplitude.Framework.Storage.StorageThread:QueueOperation(System.Reflection.MonoParameterInfo)

10:48:59:377NoneSimulation: Entity contract count: 37 / 63.

Amplitude.Framework.Simulation.SimulationEntityRepository:Initialize()

10:48:59:387NoneInitializing the Wwise sound engine...

Amplitude.Wwise.Audio.AudioManager+d__52:MoveNext()

10:48:59:409NoneSound engine initialized.

Amplitude.Wwise.Audio.AudioManager+d__52:MoveNext()

10:48:59:426NoneAssetDatabase.Load Audio

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

10:48:59:589NoneAssetProvider 'mercury.data.audio.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:48:59:705NoneAssetProvider 'lipsyncdata.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:48:59:723NoneLoading audio module 'Amplitude.Mercury.Audio.BankAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

10:49:01:270NoneLoading audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

10:49:01:271NoneLoading audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

10:49:01:272NoneLoading audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

10:49:01:375NoneLoading audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

10:49:01:375NoneLoading audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

10:49:01:375NoneLoading audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

10:49:01:381NoneLoading audio module 'Amplitude.Mercury.Audio.CityAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

10:49:01:383NoneLoading audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

10:49:01:383NoneLoading audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

10:49:01:415NoneChanging display settings to 2560x1440 (0)...

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

10:49:01:416None... switching to 2560x1440 (0) (fullscreen: True)...

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

10:49:01:484NoneAssetProvider 'mercurydatabases.avatarpresentation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:01:502NoneStorage thread started.

Amplitude.Framework.Storage.StorageThread:StartThread()

10:49:01:509NoneCalling XGameSaveInitialize() ...

Amplitude.Platforms.XGP.Storage.XGPStorageManager+<>c__DisplayClass15_0:b__0()

10:49:01:528NoneScanning assemblies for subclasses of Message...

Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

10:49:01:551NoneAssetDatabase.Load GraphicsFont

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

10:49:01:623NoneScanned 124 assemblies in 93 milliseconds.

Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

10:49:01:633NoneAssetProvider 'mercury.data.ui.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:01:639NoneAssetProvider 'mercury.data.ui.update.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:01:816NoneAssetDatabase.Load UILowLevel

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

10:49:01:848NoneAssetProvider 'mercury.data.production.ui.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:01:952UI Steam[UI] In UIMercuryMaterialCollection (Amplitude.UI.UIMaterialCollection) using a 910 collisionFreeHashSetSize

Amplitude.UI.UIMaterialCollection:Load()
Amplitude.UI.UIMaterialCollection:Load()
Amplitude.UI.UIMaterialCollection:LoadIfNecessary()
Amplitude.UI.Renderers.UIRenderingManager:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIView:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:OnEnable()

10:49:01:956NoneAssetDatabase.Load UIData

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

10:49:02:027NoneAssetProvider 'ui_textures.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:02:566NoneCreating atlas [Font:distanceFieldAtlas] from 2048x2048xRFloat

Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:02:568NoneCreating atlas [Font:softwareRasterAtlas] from 2048x2048xARGB32

Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:04:378NoneChanging display settings to 2560x1440 (0)...

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

10:49:04:378None... switching to 2560x1440 (0) (fullscreen: True)...

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

10:49:04:379NoneMounting complete

Amplitude.Mercury.Input.InputManager+d__0:MoveNext()

10:49:04:453NoneAssetProvider 'en-us-localization.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:04:610NoneThe database of type 'Amplitude.Framework.Input.ActionDefinition' has overriden an element because its key name 'RenameSelected' was already registered for the same revision number #1.

Amplitude.Framework.Datatable`1[[Amplitude.Framework.Input.ActionDefinition, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

10:49:04:610NoneDiscarding action map 'Presentation.Cheats' because of accessibility level 'ProtectedInternal' < Public.

Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

10:49:04:615NoneDiscarding action map 'Presentation.Editor' because of accessibility level 'Internal' < Public.

Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

10:49:04:616NoneDiscarding action map 'Presentation.Camera.Internal' because of accessibility level 'ProtectedInternal' < Public.

Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

10:49:04:617NoneDiscarding action map 'Presentation.HelpLayer.Internal' because of accessibility level 'Internal' < Public.

Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

10:49:04:621NoneNo downloadable content was found.

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__16:MoveNext()

10:49:04:796NoneStorage thread already started.

Amplitude.Framework.Storage.StorageThread:StartThread()

10:49:04:800None[xgp] Changing directory for 'C:\Users\John Presseault\Documents\Humankind\Save Files', with folder 'Save Files; CloudRemoteStorage = False

Amplitude.Platforms.XGP.Storage.XGPStorageManager:ChangeDirectory(System.Reflection.MonoParameterInfo)

10:49:04:809UI Steam[UI] Resolution initialized to 2560x1440

Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:49:04:972NoneStart play movie (Movies/AMPLITUDE Studios.webm) with timeout (25)

Amplitude.Mercury.Application+d__18:MoveNext()

10:49:05:221UI Steam[UI] Loading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: True)

Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()
Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()
Amplitude.UI.Renderers.UIRenderingManager:RetrieveTextureSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITexture:GetAsset()
Amplitude.UI.UIPrimitiveDrawer:Rect(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UIImage:Render(System.Reflection.MonoParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:49:05:301NoneLoading audio module 'Amplitude.Mercury.Audio.PingAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

10:49:05:303NoneThe audio manager is ready.

Amplitude.Wwise.Audio.AudioManager+d__52:MoveNext()

10:49:05:388NoneMovie start after 3.9771668

Amplitude.Mercury.Avatar.AvatarManager+d__99:MoveNext()

10:49:05:391NoneCannot get achievement (name: 'AchMoneyAccumulation3') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:391NoneCannot get achievement (name: 'AchMoneyAccumulation2') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:391NoneCannot get achievement (name: 'AchAllyCount') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:391NoneCannot get achievement (name: 'AchStateReligionChanged') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:391NoneCannot get achievement (name: 'AchNeolithicPacifist') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:391NoneCannot get achievement (name: 'AchMinorEmpireAssimilatedCount2') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:391NoneCannot get achievement (name: 'AchMinorEmpireAssimilatedCount3') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:391NoneCannot get achievement (name: 'AchMinorEmpireAssimilatedCount1') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:391NoneCannot get achievement (name: 'AchExtremeIdeology') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:391NoneCannot get achievement (name: 'AchFirstEveryEra') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:391NoneCannot get achievement (name: 'AchLastThenFirstInEra') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:391NoneCannot get achievement (name: 'AchVassalizedAll') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:391NoneCannot get achievement (name: 'AchDifficultyBeaten4') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:391NoneCannot get achievement (name: 'AchDifficultyBeaten3') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:391NoneCannot get achievement (name: 'AchDifficultyBeaten5') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:391NoneCannot get achievement (name: 'AchAllArtificialWonderBuilt') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:391NoneCannot get achievement (name: 'AchCollectibleCollectedCount3') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:391NoneCannot get achievement (name: 'AchCollectibleCollectedCount1') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:391NoneCannot get achievement (name: 'AchCollectibleCollectedCount2') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:391NoneCannot get achievement (name: 'AchAllResearchDone') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:391NoneCannot get achievement (name: 'AchAllCapitalsInfluenced') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:391NoneCannot get achievement (name: 'AchForestCut') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:391NoneCannot get achievement (name: 'AchWarOnLiege') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:391NoneCannot get achievement (name: 'AchAllEmpireEliminated') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:391NoneCannot get achievement (name: 'AchNuclearWeapons2') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchNuclearWeapons3') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchNuclearWeapons1') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchProductionFood2') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchProductionIndustry2') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchProductionMoney2') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchProductionScience2') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchProductionFood1') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchProductionIndustry1') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchProductionMoney1') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchProductionScience1') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchEraStarsBuilder1') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchEraStarsAesthete1') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchEraStarsExpansionist1') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchEraStarsAgrarian1') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchEraStarsScientist1') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchEraStarsMilitarist1') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchEraStarsBuilder2') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchEraStarsAesthete2') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchEraStarsExpansionist2') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchEraStarsAgrarian2') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchEraStarsScientist2') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchEraStarsMilitarist2') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchRentArmies2') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchRentArmies3') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchRentArmies1') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchHolySiteDestroyed') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchArtificialWonderDestroyed') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchNeolithicLost') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchLongestRailroad') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchRefusedAllDemands') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchNoDefeat') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchVictoryTerritories') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchTradeAllResources') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchContinentsColonized') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchUnitKillCount1') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchUnitKillCount2') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchAllResources') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchTradeAllPlayers') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchOnlyReligion') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchNukeCapital') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchNukeThreeEmpires') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchNukeFormerAlly') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchCityTerritories2') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchCityTerritories1') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchSevenArtificialWonders') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchMinorFactionFriendly') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchDiscoverContinentEarly') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchVictoryEndless2') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchVictoryEndless1') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchVictoryNoMilitaryUnit') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchQuickWarVictory') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchWarVictoryNoLoss') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchVictorySameCulture1') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchVictorySameCulture2') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchWinWithoutDeclareWar') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchTurnsPlayed1') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchTurnsPlayed2') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchExtractAllResources') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchVictoryOneCity') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchExpertPersonaBeaten') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchLandmarksDiscovered') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchDoubleFameVictory') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchSixDifferentAffinities') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchNoCivicsShakedown') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchAllArtificialWonders') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchAllWondrousLuxuryResources') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchAllianceFormerLiege') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchAllEraStarsVictory') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchSurrenderVictory') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchVictoryHalfCombatStrength') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchVictoryStability') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:392NoneCannot get achievement (name: 'AchMultiplayer') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:05:393NoneCannot get achievement (name: 'AchReforestation') from Steam.

Amplitude.Platforms.XGP.Achievements.XGPStatisticsAndAchievementsManager:CollectAchievements()

10:49:07:661NoneEnd play movie Movies/AMPLITUDE Studios.webm

Amplitude.Mercury.Application+d__18:MoveNext()

10:49:07:661NoneMovie end after 6.251186

Amplitude.Mercury.Avatar.AvatarManager+d__99:MoveNext()

10:49:07:663NoneAssetDatabase.Load Avatar

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

10:49:07:737NoneAssetProvider 'mercury.data.avatars.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:07:776NoneAssetProvider 'mercury.data.avatarsanimation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:07:835NoneAssetProvider 'mercury.data.customizations.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:07:852NoneAssetProvider 'outgameviews.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:07:965None[xgp] Changing directory for 'C:\Users\John Presseault\Documents\Humankind\Save Files', with folder 'Save Files; CloudRemoteStorage = False

Amplitude.Platforms.XGP.Storage.XGPStorageManager:ChangeDirectory(System.Reflection.MonoParameterInfo)

10:49:07:966None[XGP] Parse XGP command line

Amplitude.Mercury.Application:ParseCommandLineArguments_XGP()

10:49:07:966NoneParsing the command line arguments...

Amplitude.Mercury.Application:ParseCommandLineArguments_XGP()

10:49:07:967None[Analytics] CommandLine EndPoints 0; CommandLine Filters 0; Accessibility Public

Amplitude.Mercury.Application:StartAnalytics()

10:49:07:968None[Analytics] Starting Analytics Public Session with user_id 2533274792968453 ; gamecode 1124300 ; platformID 11 ; application_version V1.01.0034-S10, RELEASE (64-bit Standalone, build: 163265); sessionId c459dcd3d4704d7ba0015e5d3827be26

Amplitude.Mercury.Analytics.Analytics_Public:StartAnalyticsSession()

10:49:08:056NoneRuntime configuration is null or empty; using the default module 'project mercury' as new configuration.

Amplitude.Framework.Runtime.RuntimeManager+d__33:MoveNext()

10:49:08:062NoneLoading runtime module 'project mercury', 'Project Mercury'...

Amplitude.Framework.Runtime.Runtime+d__39:MoveNext()

10:49:08:385NoneAssetProvider 'mercurydatabases.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:29:821NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EventPublishNotificationData' was already registered for the same revision number #2.

Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

10:49:29:821NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EndGameDefinition_LastHumanStanding' was already registered for the same revision number #2.

Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

10:49:29:821NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EndGameDefinition_SpaceRace' was already registered for the same revision number #2.

Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

10:49:29:821NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EndGameDefinition_Standard' was already registered for the same revision number #2.

Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

10:49:29:821NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EndGameDefinition_TimeLimit' was already registered for the same revision number #2.

Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

10:49:29:822NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'SystemSettingControlsStartChatting' was already registered for the same revision number #2.

Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

10:49:29:850NoneThe database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_EmpireBonus_PrehistoricStrengthBonus' was already registered for the same revision number #2.

Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

10:49:29:850NoneThe database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_Ambition' was already registered for the same revision number #2.

Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

10:49:30:803NoneSpent 22.7411809 second(s) loading 1 module plugin(s).

Amplitude.Framework.Runtime.Runtime+d__41:MoveNext()

10:49:30:818NoneApplication started.

Amplitude.Mercury.Application:OnApplicationStarted()

10:49:30:852NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

10:49:30:852NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

10:49:30:852NoneGameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

10:49:31:004None[UI] Could not find UIMapper 'DiplomaticAbility'

Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)

10:49:31:004None[UI] Could not find UIMapper 'RenameUnit'

Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)

10:49:31:102None[UI] Could not find UIMapper 'DiplomaticAbility'

Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)

10:49:31:102None[UI] Could not find UIMapper 'RenameUnit'

Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)

10:49:31:216UI Steam[UI] Start loading out-game windows.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:35:228None%ControlBannerReligionPopupReformationDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:49:35:228None%NextTenetTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:49:35:273None%VeterancySingleStatTooltipBrickCurrentVeterancyLevelDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:49:35:280UI Steam[UI] Finished loading out-game windows windows in 4.0 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:35:294NoneAssetDatabase.Load Default|FxLowLevel|FxData|Terrain|Unit

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

10:49:35:302NoneAssetProvider 'automation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:35:317NoneAssetProvider 'fxartist.heavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:35:973NoneAssetProvider 'fxartist.light.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:36:332NoneAssetProvider 'levelbuildcomposition.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:36:412NoneAssetProvider 'levelbuildelements.heavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:38:133NoneAssetProvider 'levelbuildelements.light.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:38:147NoneAssetProvider 'mercury.data.mecanimevent.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:39:024NoneAssetProvider 'mercury.data.units.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:39:029NoneAssetProvider 'scenario.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:39:037NoneAssetProvider 'terrain.exploration.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:39:046NoneAssetProvider 'terrain.mapsaves.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:39:066NoneAssetProvider 'terrain.matchingheavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:39:075NoneAssetProvider 'terrain.matchinglight.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:42:398NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

10:49:42:710NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

10:49:44:820NoneRelease ComputeBuffer

Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:ReserveComputeBuffer(System.Reflection.MonoParameterInfo)

10:49:44:859UI Steam[UI] Start loading in-game windows.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:44:872NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

10:49:44:876NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:44:877NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

10:49:44:963NoneOpening the session, hosting an offline game...

Amplitude.Framework.Session.Session+d__53:MoveNext()

10:49:45:024NoneSession has been opened.

Amplitude.Framework.Session.Session+d__53:MoveNext()

10:49:45:026NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

10:49:45:028NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.MonoParameterInfo)

10:49:45:036NoneChat encoding (protocol: 'login'): invalid argument (index: #0, value: '') that should be a non-null and non-empty string.

Amplitude.Framework.Session.ChatEncoding:InvalidNullOrEmptyString(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:45:422None%DiplomaticCrisisPanelSurrenderPanelSelectedTermsTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:49:45:659None%CivicsScreenEnactButtonTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:49:45:679None%EmpireScreenEraStarsInstructions2 Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:49:45:705None%NextTenetTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:49:45:742None%EmpireBannerLastEraFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:49:45:789None%ControlBannerReligionPopupReformationDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:49:45:790None%NextTenetTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:49:45:807None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:49:45:844None%UnlockedFactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:49:45:844None%UnlockedFactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:49:45:857None%FactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:49:45:857None%FactionEvolutionImmersiveWindowDescription Trying to get a parameter 1 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:49:46:163None%CultureInfluencePinPanelInfluenceItemsTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:49:47:094None%CivicsScreenEnactButtonTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:49:47:143None%EmpireScreenEraStarsInstructions2 Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:49:47:354UI Steam[UI] Finished loading in-game windows windows in 2.2 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:47:359NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

10:49:47:369NoneInitializing order policies...

Amplitude.Mercury.Sandbox.Sandbox:InitializeOrderPolicies()

10:49:48:049NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

10:49:48:049NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

10:49:48:049NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

10:49:48:049NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

10:49:48:049NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

10:49:48:049NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

10:49:48:049NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

10:49:48:062NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:48:062NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:48:064NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:48:064NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:48:066NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:48:066NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:48:066NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:48:066NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:48:066NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:48:066NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:48:066NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:48:066NoneDescriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:48:066NoneDescriptor 'Tag_Empire_Major' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:48:066NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:48:067NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:48:068NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:48:068NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:48:068NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:48:068NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:48:068NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:48:068NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:48:069NoneDescriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:48:073NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:48:073NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:48:073NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:48:073NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:48:073NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:48:073NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:48:073NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:48:074NoneDescriptor 'Effect_LandUnit_Era3_HolyRomanEmpire_TeutonicKnights' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:48:075NoneDescriptor 'GameEffect_Army' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:48:075NoneDescriptor 'GameEffect_Army' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:48:075NoneDescriptor 'GameEffect_Army' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:48:075NoneDescriptor 'GameEffect_Squadron' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:48:075NoneDescriptor 'GameEffect_Squadron' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:48:075NoneDescriptor 'GameEffect_Squadron' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:48:077NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PersonaStrength_ArtificialWonders_03.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:48:083None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:48:083None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:48:083None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:48:083None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:48:083None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:48:084None[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:48:085None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:48:233NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

10:49:48:233NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

10:49:48:493None[Sandbox] The sandbox thread has been started.

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)

10:49:48:509NoneBackground worker has returned.

Amplitude.Mercury.Game.Game+d__4:MoveNext()

10:49:48:509NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

10:49:48:537NoneStart AI players...

Amplitude.Mercury.AI.AIController:StartAI()

10:49:48:538NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

Amplitude.Mercury.AI.AIController:StartAIAsync()

10:49:49:065NoneAI players started. Check for a save to load...

Amplitude.Mercury.AI.AIController:StartAIAsync()

10:49:49:066NoneLoading AI save: auto-save 1016.AI.bin

Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()

10:49:49:105NoneAI players ready to run.

Amplitude.Mercury.AI.AIController:StartAIAsync()

10:49:50:883NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

10:49:51:110NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

10:49:51:494NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:49:55:696NonePresentationLandmarks revolveDependencies True

Amplitude.Mercury.Presentation.PresentationLandmarkController:ResolveDependencies()

10:49:55:696NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

10:49:55:732NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

10:49:55:732NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:49:55:732NoneAmplitude.Mercury.Presentation.PresentationCameraController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:49:55:732NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:49:55:732NoneAmplitude.Mercury.Presentation.PresentationCursorController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:49:55:732NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:49:55:732NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:49:55:732NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:49:55:732NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:49:55:732NoneAmplitude.Mercury.Presentation.PresentationBattleController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:49:55:732NoneAmplitude.Mercury.Presentation.PresentationAIController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:49:55:732NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:49:55:732NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:49:55:732NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:49:55:732NoneAmplitude.Mercury.Presentation.PresentationTutorialController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:49:55:732NoneAmplitude.Mercury.Presentation.PresentationNarratorController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:49:55:732NoneAmplitude.Mercury.Presentation.PresentationTileFeedbackController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:49:55:732NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:49:57:495NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:57:550NoneGround materials using full res textures

Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.MonoParameterInfo)

10:49:59:864NoneSculpting elements using full res albedo textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

10:49:59:864NoneSculpting elements using full res ao textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

10:49:59:864NoneSculpting elements using full res world space normal textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

10:49:59:864NoneSculpting elements using full res transition mask textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

10:49:59:864NoneSculpting elements using full res roughness textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

10:49:59:864NoneSculpting elements using full res topography textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

10:49:59:864NoneSculpting elements using full res border textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

10:50:01:279NoneRivers using full res river bank textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

10:50:01:279NoneRivers using full res river normal textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

10:50:01:279NoneRivers using full res river water transitionMask textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

10:50:01:372NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:01:372None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

10:50:01:375NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:01:375NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:01:375NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:01:375None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

10:50:01:375None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:ResolveDependencies()

10:50:01:375NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:01:375NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:01:375NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:01:382NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:01:384None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]territoryDataProviderOk [Ok]baseOk [Ok]

Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()

10:50:01:384NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:01:384None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

Amplitude.Mercury.Terrain.TerrainElevationResolver:ResolveDependencies()

10:50:01:385NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:01:385NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:01:385NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:01:385NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:01:385NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:01:385NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:01:389NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:01:389NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:01:403NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:50:01:403NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

10:50:01:415NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

10:50:01:415NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:01:415NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:01:415NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:01:415NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:01:415NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:01:415NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:01:415NoneAmplitude.Mercury.Presentation.PresentationBattleController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:01:415NoneAmplitude.Mercury.Presentation.PresentationAIController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:01:415NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:01:415NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:01:415NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:01:416NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:02:628NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:50:02:629NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

10:50:02:629NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

10:50:04:395NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

10:50:04:395NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

10:50:04:395NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:04:395NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:04:395NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:04:395NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:04:395NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:04:395NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:04:395NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:04:395NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:04:395NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:04:395NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:05:340NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

10:50:05:340NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

10:50:06:262NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:50:06:262NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

10:50:06:262NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

10:50:07:099NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:50:07:100NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

10:50:07:100NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

10:50:07:100NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:07:100NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:07:100NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:07:100NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:07:100NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:07:100NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:07:100NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:07:100NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:07:100NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:07:100NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:07:935NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:50:07:935NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

10:50:07:935NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

10:50:09:097NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:50:09:097NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

10:50:09:097NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

10:50:10:241NoneUnable to resolve Amplitude.Mercury.Presentation.PresentationFimsController dependencies or load fimsRenderer for 10 frames

Amplitude.Mercury.Presentation.PresentationFimsController+d__33:MoveNext()

10:50:10:241NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:50:10:241NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

10:50:10:241NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

10:50:10:241NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:10:241NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:10:241NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:10:241NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:10:241NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:10:241NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:10:241NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:10:241NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:10:241NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:10:241NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:10:939NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:50:10:955NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

10:50:14:813NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:50:14:815NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:14:815NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:14:815NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:14:815NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:14:971NoneExtracting MeshContent VFX_Ring_003

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:14:972NoneExtracting MeshContent PlaneAxis_YX

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:14:972NoneExtracting MeshContent VFX_HexagonExtrude000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:15:025NoneRelease ComputeBuffer

Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:ReserveComputeBuffer(System.Reflection.MonoParameterInfo)

10:50:15:789NoneElement of criteria NoPublicOrder in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

10:50:15:790NoneElement of criteria NoInfluence in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

10:50:15:790NoneElement of criteria NoFaith in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

10:50:15:847NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:50:16:686NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:50:16:797NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:50:16:937NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:50:16:937NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:16:937NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:16:937NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:17:013NoneExtracting MeshContent VFX_Hexagon_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:17:013NoneExtracting MeshContent VFX_Circle001

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:17:144NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:50:17:266NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:50:17:409NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:50:17:539NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:50:17:680NoneExtracting MeshContent VFX_Ring_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:17:800NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:50:17:932NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:50:18:013NoneExtracting MeshContent VFX_SpawnHemiGeoSphere

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:18:014NoneExtracting MeshContent FX_Quad

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:18:014NoneExtracting MeshContent VFX_cloudNuclear

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:18:015NoneExtracting MeshContent FX_NuclearMeshBot_01

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:18:015NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:18:265NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:50:18:398NoneExtracting MeshContent VFX_Ring_004

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:18:489NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:50:18:871NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:50:19:061NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:50:19:061NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:19:061NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:19:061NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:19:188NoneExtracting MeshContent VFX_Ring_005

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:19:242NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:50:19:368NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:50:19:523NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:50:19:691NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:50:19:824NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:50:19:855NoneExtracting MeshContent FX_Border_02

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:19:856NoneExtracting MeshContent VFX_Ring_001

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:19:856NoneExtracting MeshContent FX_Border

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:19:864NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:50:24:354None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Persia #4423 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:50:24:357None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #4908 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:50:24:368None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Persia #6109 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:50:24:380None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_MayaCivilization #3259 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:50:24:391None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_MayaCivilization #6472 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:50:24:952None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #6415 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:50:24:958None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_MauryaEmpire #5309 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:50:24:982None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_MayaCivilization #6450 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:50:24:995None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_MayaCivilization #6433 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:50:25:504None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #6499 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:50:25:508NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 34120 ms

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:25:510UI Steam[UI] Start calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__38:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__38:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(System.Reflection.MonoParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.MonoParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
Amplitude.Mercury.UI.Windows.WindowsManager:Presentation_PresentationChange(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.Presentation:OnPresentationChange(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.Presentation+d__62:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:25:564NonePresentation has been started.

Amplitude.Mercury.Presentation.Presentation+d__62:MoveNext()

10:50:25:582NonePresentation has been presented.

Amplitude.Mercury.Presentation.Presentation+d__62:MoveNext()

10:50:25:582NonePresentation has been presented.

Amplitude.Mercury.Presentation.InGameView+d__4:MoveNext()

10:50:31:068NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

10:50:31:069NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

10:50:31:069NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

10:50:31:341NoneTechnology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:31:384NoneTechnology 'Technology_Era5_07''s Unlock %Unlock_BattleAction_DugInTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:31:682None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:50:31:683None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:50:31:683None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:50:31:684None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:50:31:685None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:50:31:686None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:50:31:687None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:50:31:688None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:50:31:688None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:50:31:689None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:50:31:690None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:50:31:691None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:50:31:692None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:50:31:692None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:50:31:693None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:50:31:694None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:50:31:695None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:50:31:696None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:50:31:696None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:50:31:697None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:50:31:719UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 0.5 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__38:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__38:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:32:420NoneCan't find entity 6472 of ongoing task. Fails the task 3898.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:32:420NoneCan't find entity 3259 of ongoing task. Fails the task 3226.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:32:420NoneCan't find entity 6450 of ongoing task. Fails the task 3844.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:32:420NoneCan't find entity 6433 of ongoing task. Fails the task 3902.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:32:456NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.CivicDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

10:50:32:457NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.CivicDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

10:50:32:566None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:32:764None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:33:104None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:33:201None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:33:413None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:33:594None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:33:777None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:33:973None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:34:172None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:34:375None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:34:802None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:35:014None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:35:202None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:35:384None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:35:808None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:35:989None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:36:601None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Persia #6109 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:50:36:788None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:37:000None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:38:215NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

10:50:38:216NoneDisconnecting...

Amplitude.Mercury.Game.GameClient:Disconnect()

10:50:38:217NoneDisconnected.

Amplitude.Mercury.Game.GameClient:Disconnect()

10:50:38:217NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer:Disconnect()

10:50:38:220NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:38:220NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer:Disconnect()

10:50:38:284NonePresentation has been shutdown.

Amplitude.Mercury.Presentation.Presentation+d__63:MoveNext()

10:50:38:373NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

10:50:38:378None[Sandbox] Gracefully exited the sandbox loop; shutting down...

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)

10:50:38:414NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

10:50:38:430NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

10:50:38:437NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

10:50:38:444NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

10:50:38:477NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

10:50:38:488NoneAIController shutdown...

Amplitude.Mercury.AI.AIController+d__104:MoveNext()

10:50:38:491NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

10:50:38:491NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:38:491NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

10:50:38:491NoneOpening the session, hosting an offline game...

Amplitude.Framework.Session.Session+d__53:MoveNext()

10:50:38:492NoneAIController shutdown terminated.

Amplitude.Mercury.AI.AIController+d__104:MoveNext()

10:50:38:499NoneSession has been opened.

Amplitude.Framework.Session.Session+d__53:MoveNext()

10:50:38:499NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

10:50:38:499NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.MonoParameterInfo)

10:50:38:499NoneChat encoding (protocol: 'login'): invalid argument (index: #0, value: '') that should be a non-null and non-empty string.

Amplitude.Framework.Session.ChatEncoding:InvalidNullOrEmptyString(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:38:529NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

10:50:39:035NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

10:50:39:282NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:39:282NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:39:283NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:39:283NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:39:284NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:39:284NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:39:284NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:39:284NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:39:285NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:39:285NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:39:285NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:39:285NoneDescriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:39:285NoneDescriptor 'Tag_Empire_Major' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:39:285NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:39:286NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:39:286NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:39:286NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:39:286NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:39:286NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:39:286NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:39:287NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:39:287NoneDescriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:39:290NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:39:290NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:39:290NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:39:290NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:39:291NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:39:291NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:39:291NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:39:292NoneDescriptor 'Effect_LandUnit_Era3_HolyRomanEmpire_TeutonicKnights' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:39:292NoneDescriptor 'GameEffect_Army' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:39:292NoneDescriptor 'GameEffect_Army' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:39:292NoneDescriptor 'GameEffect_Army' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:39:292NoneDescriptor 'GameEffect_Squadron' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:39:292NoneDescriptor 'GameEffect_Squadron' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:39:292NoneDescriptor 'GameEffect_Squadron' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:39:296NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PersonaStrength_ArtificialWonders_03.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:39:296None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:39:296None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:39:296None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:39:296None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:39:296None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:39:297None[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:39:297None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:39:305NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

10:50:39:306NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

10:50:39:348None[Sandbox] The sandbox thread has been started.

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)

10:50:39:357NoneBackground worker has returned.

Amplitude.Mercury.Game.Game+d__4:MoveNext()

10:50:39:357NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

10:50:39:382NoneStart AI players...

Amplitude.Mercury.AI.AIController:StartAI()

10:50:39:382NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

Amplitude.Mercury.AI.AIController:StartAIAsync()

10:50:39:502NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

10:50:39:785NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

10:50:39:835NoneAI players started. Check for a save to load...

Amplitude.Mercury.AI.AIController:StartAIAsync()

10:50:39:835NoneLoading AI save: French Turn 363.AI.bin

Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()

10:50:39:871NoneAI players ready to run.

Amplitude.Mercury.AI.AIController:StartAIAsync()

10:50:39:943NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:50:39:998NonePresentationLandmarks revolveDependencies True

Amplitude.Mercury.Presentation.PresentationLandmarkController:ResolveDependencies()

10:50:39:998NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

10:50:40:011NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

10:50:40:448NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:40:471NoneGround materials using full res textures

Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.MonoParameterInfo)

10:50:40:785NoneSculpting elements using full res albedo textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

10:50:40:785NoneSculpting elements using full res ao textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

10:50:40:785NoneSculpting elements using full res world space normal textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

10:50:40:785NoneSculpting elements using full res transition mask textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

10:50:40:785NoneSculpting elements using full res roughness textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

10:50:40:785NoneSculpting elements using full res topography textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

10:50:40:786NoneSculpting elements using full res border textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

10:50:41:602NoneRivers using full res river bank textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

10:50:41:602NoneRivers using full res river normal textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

10:50:41:602NoneRivers using full res river water transitionMask textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

10:50:41:677NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:41:677None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

10:50:41:680NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:41:680NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:41:680NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:41:680None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

10:50:41:680None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:ResolveDependencies()

10:50:41:680NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:41:680NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:41:680NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:41:685NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:41:689None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]territoryDataProviderOk [Ok]baseOk [Ok]

Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()

10:50:41:689NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:41:689None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

Amplitude.Mercury.Terrain.TerrainElevationResolver:ResolveDependencies()

10:50:41:689NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:41:689NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:41:689NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:41:689NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:41:689NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:41:689NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:41:689NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:41:690NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:41:695NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:50:41:695NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

10:50:41:699NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

10:50:42:805NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:50:42:833NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

10:50:42:833NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

10:50:42:833NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:42:833NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:42:833NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:42:833NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:42:833NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:42:833NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:42:833NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:42:833NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:42:833NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:42:833NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:44:208NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

10:50:44:208NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

10:50:45:039NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

10:50:45:039NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

10:50:45:039NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:45:039NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:45:039NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:45:039NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:45:039NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:45:039NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:45:040NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:45:040NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:45:040NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:45:040NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:45:886NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:50:45:886NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

10:50:45:886NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

10:50:46:695NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:50:46:695NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

10:50:46:695NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

10:50:47:487NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:50:47:487NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

10:50:47:487NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

10:50:47:487NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:47:487NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:47:487NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:47:487NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:47:487NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:47:487NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:47:487NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:47:487NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:47:487NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:47:487NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:48:453NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:50:48:453NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

10:50:48:453NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

10:50:49:370NoneUnable to resolve Amplitude.Mercury.Presentation.PresentationFimsController dependencies or load fimsRenderer for 10 frames

Amplitude.Mercury.Presentation.PresentationFimsController+d__33:MoveNext()

10:50:49:370NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:50:49:370NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

10:50:49:370NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

10:50:50:127NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:50:50:130NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

10:50:50:130NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:50:130NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:50:130NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:50:130NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:50:130NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:53:496NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:50:53:496NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:53:496NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:53:496NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:53:496NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:53:625NoneExtracting MeshContent VFX_Ring_003

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:53:625NoneExtracting MeshContent PlaneAxis_YX

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:53:625NoneExtracting MeshContent VFX_HexagonExtrude000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:54:446NoneElement of criteria NoPublicOrder in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

10:50:54:446NoneElement of criteria NoInfluence in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

10:50:54:446NoneElement of criteria NoFaith in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

10:50:54:500NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:50:55:358NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:50:55:587NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:50:55:587NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:55:587NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:55:587NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:55:717NoneExtracting MeshContent VFX_Hexagon_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:55:717NoneExtracting MeshContent VFX_Circle001

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:55:718NoneExtracting MeshContent VFX_Ring_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:55:718NoneExtracting MeshContent VFX_SpawnHemiGeoSphere

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:55:718NoneExtracting MeshContent FX_Quad

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:55:718NoneExtracting MeshContent VFX_cloudNuclear

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:55:719NoneExtracting MeshContent FX_NuclearMeshBot_01

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:55:720NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:55:720NoneExtracting MeshContent VFX_Ring_004

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:55:900NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:50:56:042NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:50:56:149NoneExtracting MeshContent VFX_Ring_005

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:56:190NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:50:56:305NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:50:56:437NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:50:56:582NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:50:56:718NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:50:56:750NoneExtracting MeshContent FX_Border_02

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:56:750NoneExtracting MeshContent VFX_Ring_001

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:56:750NoneExtracting MeshContent FX_Border

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:56:758NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:50:56:797None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Persia #4423 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:50:56:798None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #4908 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:50:56:813None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Persia #6109 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:50:56:825None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_MayaCivilization #3259 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:50:56:837None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_MayaCivilization #6472 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:50:56:845None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #6415 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:50:56:848None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_MauryaEmpire #5309 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:50:56:875None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_MayaCivilization #6450 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:50:56:891None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_MayaCivilization #6433 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:50:56:899None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #6499 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:50:56:900NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 16981 ms

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:50:56:901UI Steam[UI] Start calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__38:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__38:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(System.Reflection.MonoParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.MonoParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
Amplitude.Mercury.UI.Windows.WindowsManager:Presentation_PresentationChange(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.Presentation:OnPresentationChange(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.Presentation+d__62:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:56:921NonePresentation has been started.

Amplitude.Mercury.Presentation.Presentation+d__62:MoveNext()

10:50:56:930NonePresentation has been presented.

Amplitude.Mercury.Presentation.Presentation+d__62:MoveNext()

10:50:56:930NonePresentation has been presented.

Amplitude.Mercury.Presentation.InGameView+d__4:MoveNext()

10:50:56:997NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

10:50:56:997NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

10:50:56:997NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

10:50:57:938NoneTechnology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:57:940NoneTechnology 'Technology_Era5_07''s Unlock %Unlock_BattleAction_DugInTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:58:015UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 0.1 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__38:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__38:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:58:328NoneCan't find entity 6472 of ongoing task. Fails the task 3898.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:58:328NoneCan't find entity 3259 of ongoing task. Fails the task 3226.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:58:328NoneCan't find entity 6450 of ongoing task. Fails the task 3844.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:58:328NoneCan't find entity 6433 of ongoing task. Fails the task 3902.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:58:401None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:58:545None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:58:617NoneAI Synchronization took 27.578ms at frame 39 (entities created: 0 deleted: 0 synchronized: 15 last entity synchronized: 5085 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

10:50:58:693None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:58:896None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:59:079None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:59:301None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:59:308None[Empire 5] Invalid Land spawn position for settlement 1847. This may happen once after an OrderChangeUnitSpawnPosition.

Amplitude.Mercury.AI.Brain.Analysis.Military.ComputeWantedArmies:Process()

10:50:59:475None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:59:701None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:00:281None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:00:505None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:01:279None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:01:510None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:02:292None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:02:511None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:03:287None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:03:527None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:05:900None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:06:128None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:08:296None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:08:527None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:09:198NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:09:198NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:11:216None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:11:414None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:11:650None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:11:768None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:11:776NoneCan't find entity 6109 of ongoing task. Fails the task 1565.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:12:171None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:12:369None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:12:571None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:12:778None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:12:971None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:13:175None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:13:784None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:13:982None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:16:378None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:16:588None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:18:198None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Persia #6514 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:51:18:198NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

10:51:18:206NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:18:206NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:20:276None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:20:469None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:20:673None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:20:797None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:21:002None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:21:220None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:21:799None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:22:025None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:22:806None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:23:033None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:23:816None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:24:037None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:24:625None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:24:853None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:27:232None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:27:479None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:31:821UI Steam[UI] Detected infinite loop while calling AdjustSizesIfNecessary on '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_ConstructionQueuePanel/ConstructionsGroupShowable/CurrentConstructionSlot/_CurrentConstructionItem/ConstructionDetails/ConstructionGaugeAndProgress/TurnsProgressAndScienceMode/IndustryProgressLabel|UILabel'

Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.Renderers.UILabel:OnTransformLocalRectChanged()
Amplitude.UI.UIIndexedComponent:InternalOnTransformLocalRectChanged()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.Renderers.UILabel:OnTransformLocalRectChanged()
Amplitude.UI.UIIndexedComponent:InternalOnTransformLocalRectChanged()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.Renderers.UILabel:OnTransformLocalRectChanged()
Amplitude.UI.UIIndexedComponent:InternalOnTransformLocalRectChanged()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.Renderers.UILabel:set_Text(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_CurrentConstructionItem:RefreshIndustryProgress(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_CurrentConstructionItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructionQueuePanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:51:33:647None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:33:870None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:36:032None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:36:279None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:40:433None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:40:674None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:40:846None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:41:078None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:43:241None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:43:483None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:47:647None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:47:889None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:52:052None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:52:288None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:56:452None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:56:697None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:56:860None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:57:107None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:52:36:339NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

10:53:00:571NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

10:53:48:280NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

10:53:48:280NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

10:53:48:280NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

10:54:49:340None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:54:49:588None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:03:749None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:03:997None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:08:157None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:08:401None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:10:559None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:10:800None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:12:960None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:13:207None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:19:365None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:19:616None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:23:770None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:24:013None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:24:869NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

10:55:28:174None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:28:419None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:30:579None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:30:825None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:34:984None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:35:229None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:37:180NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

10:55:37:385None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:37:631None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:39:789None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:40:033None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:42:195None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:42:448None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:44:597None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:44:849None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:45:002None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:45:245None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:45:933None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Persia #6528 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:55:45:957NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:45:957NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:47:976None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:48:197None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:48:418None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:48:568None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:48:802None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:49:048None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:49:544None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:49:854None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:50:351None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:50:670None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:50:756None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:51:061None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:51:365None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:51:668None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:51:764None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:52:075None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:52:366None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:52:678None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:52:796None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:52:859None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Persia #6514 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:55:53:098None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:53:175None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:53:511None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:53:772NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

10:55:53:807NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:53:807NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:55:811None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:56:003None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:56:399None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:56:459None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:57:062None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:57:269None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:57:469None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:57:666None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:58:066None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:58:291None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:58:481None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:58:689None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:59:089None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:59:344None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:59:477None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:55:59:784None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:00:076None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:00:396None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:00:490None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:00:793None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:01:144NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:01:144NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:03:182None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:03:329None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:03:730None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:03:769None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:04:389None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:04:637None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:04:799None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:05:085None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:05:226None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:05:511None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:05:587None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:05:888None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:06:207None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:06:451None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:09:439NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

10:56:09:473NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:09:473NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:11:511None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:11:690None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:12:060None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:12:137None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:12:332None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:12:571None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:12:745None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:13:002None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:13:135None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:13:431None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:13:731None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:14:051None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:14:138None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:14:448None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:15:141None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:15:457None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:15:551None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:15:853None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:16:150None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:16:462None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:16:912NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:16:912NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:16:929None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_MauryaEmpire #5309 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:56:17:944NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

10:56:18:917None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:19:168None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:19:494None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:19:571None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:20:202None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:20:451None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:20:585None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:20:888None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:21:183None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:21:508None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:21:593None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:21:895None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:22:592None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:22:914None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:23:006None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:23:310None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:23:605None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:23:922None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:24:282NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

10:56:24:319NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:24:320NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:26:313None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:26:537None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:26:914None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:26:974None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:27:598None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:27:868None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:27:982None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:28:308None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:28:837NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:28:838NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:30:076NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

10:56:30:868None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:31:051None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:31:434None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:31:490None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:31:696None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:31:942None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:32:115None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:32:371None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:32:507None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:32:809None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:33:297None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:33:617None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:34:108None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:34:425None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:34:514None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:34:816None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:34:839None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #6575 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:56:35:426None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #6580 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:56:35:460NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:35:460NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:37:477NoneArmy 6499 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BackToBase, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

10:56:37:479None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:37:680None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:38:064None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:38:136None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:38:326None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:38:568None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:38:764None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:38:996None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:39:133None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:39:456None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:39:554None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:39:839None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:39:965None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:40:238None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:40:344None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:40:666None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:40:738None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:40:931NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

10:56:41:045None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:41:158None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:41:449None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:41:937None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:42:254None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:42:685None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #6591 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:56:42:714NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:42:714NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:43:971NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

10:56:44:701NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

10:56:44:710None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:44:951None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:45:307None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:45:400None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:45:590None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:45:858None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:46:002None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:46:251None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:46:419None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:46:687None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:47:393NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

10:56:47:426NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:47:426NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:49:487None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:49:738None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:50:014None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:50:110None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:50:296None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:50:552None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:50:717None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:50:748NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

10:56:50:961None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:51:125None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:51:391None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:53:492None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:53:777UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular156

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:56:53:812None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:08:895None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:09:215None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:10:402NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:10:402NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:12:457None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:12:678None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:13:001None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:13:099None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:13:288None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:13:540None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:13:696None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:13:954None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:14:108None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:14:383None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:14:886None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:15:206None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:15:897None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:16:224None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:16:910None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:17:236None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:17:718None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:18:033None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:18:409NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

10:57:18:442NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:18:442NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:20:456None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:20:698None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:21:038None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:21:101NoneCan't find entity 6508 of ongoing task. Fails the task 3913.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:21:139None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:21:360None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:21:585None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:21:750None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:22:007None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:22:732None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:23:057None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:23:536None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:23:849None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:24:551None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:24:862None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:25:350None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:25:671None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:26:270NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:26:270NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:28:296None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:28:509None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:28:845None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:28:927None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:29:143None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:29:385None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:29:537None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:29:802None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:29:940None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:30:210None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:32:334None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:32:650None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:34:276NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

10:57:34:309NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:34:309NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:35:894NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

10:57:36:314None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:36:545None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:36:895None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:36:987None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:37:200None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:37:431None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:37:603None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:37:867None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:37:998None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:38:279None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:38:797None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:39:120None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:39:802None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:40:140None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:40:809None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:41:147None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:41:524NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:41:524NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:43:564None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:43:798None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:44:112None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:44:243None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:44:407None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:44:637None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:44:819None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:45:080None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:45:240None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:45:504None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:46:006None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:46:321None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:46:414None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:46:715None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:47:211None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:47:536None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:47:599NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

10:57:48:023None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:48:336None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:48:427None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:48:704None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:49:219None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:49:547None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:50:236None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:50:564None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:51:233None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:51:558None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:52:249None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:52:564None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:53:246None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:53:567None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:55:851None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:56:180None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:59:561NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

10:57:59:600NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:57:59:600NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:00:753NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

10:58:01:611None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:01:845None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:02:187None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:02:270None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:02:484None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:02:726None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:02:887None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:03:153None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:03:283None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:03:562None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:03:700None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:03:994None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:04:280None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:04:609None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:04:886None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:05:202None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:05:291None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:05:570None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:06:089None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:06:417None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:06:828NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:06:828NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:08:833None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:09:057None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:09:402None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:09:493None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:09:699None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:09:945None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:10:115None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:10:368None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:10:499None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:10:641NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

10:58:10:801None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:11:106None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:11:375None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:11:495None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:11:819None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:12:305None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:12:629None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:13:096None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:13:430None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:13:519None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:13:790None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:14:248NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:14:248NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:16:283NoneArmy 6584 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BackToBase, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

10:58:16:284None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:16:490None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:16:647NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

10:58:16:835None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:16:914None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:17:129None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:17:371None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:17:532None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:17:795None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:17:926None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:18:215None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:18:353None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:18:647None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:18:756None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:19:041None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:19:335None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:19:623None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:19:732None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:20:057None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:20:543None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:20:860None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:20:962None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:21:230None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:23:345None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:23:672None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:29:615NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:29:615NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:31:637None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:31:867None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:32:202None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:32:290None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:32:500None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:32:749None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:32:915None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:33:180None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:33:318None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:33:613None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:33:736None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:34:021None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:34:110None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:34:432None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:34:919None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:35:250None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:35:334None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:35:605None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:35:722None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:36:049None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:36:140None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:36:441None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:36:747None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:37:023None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:39:134None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:39:470None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:48:487None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:48:817None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:49:850NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

10:58:49:882NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:49:882NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:51:863NoneCan't find entity 6601 of ongoing task. Fails the task 4067.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:51:863NoneCan't find entity 6624 of ongoing task. Fails the task 4165.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:51:903None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:52:141None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:52:385None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:52:519None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:52:731None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:52:947None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:53:092None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:53:302None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:53:504None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:53:680None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:54:113None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:54:381None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:54:687None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:54:965None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:55:030NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

10:58:55:117None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:55:356None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:55:969None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #6514 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:58:56:097None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:56:209NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:56:209NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:58:372None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:58:500None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:58:709None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:58:870None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:59:072None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:59:265None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:59:480None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:58:59:917None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:00:114None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:00:386None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:00:475None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:00:885None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:01:179None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:01:877None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:01:881None[Empire 5] Invalid Land spawn position for settlement 1847. This may happen once after an OrderChangeUnitSpawnPosition.

Amplitude.Mercury.AI.Brain.Analysis.Military.ComputeWantedArmies:Process()

10:59:02:203None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:02:496NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

10:59:02:696NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

10:59:02:738NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:02:738NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:04:637None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #6514 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:59:04:744None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:04:980None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:05:314None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:05:418None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:05:628None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:05:881None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:06:041None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:06:298None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:06:434None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:06:701None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:07:149NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:07:150NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:07:215NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

10:59:09:156None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:09:371None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:09:739None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:09:830None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:10:445None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:10:715None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:10:848None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:11:117None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:11:525NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

10:59:11:562NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:11:562NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:13:575None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:13:779None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:14:145None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:14:238None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:14:448None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:14:682None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:14:856None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:15:115None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:15:248None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:15:527None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:16:676NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:16:676NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:18:705None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:18:899None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:19:274None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:19:366None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:19:992None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:20:257None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:20:373None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:20:683None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:21:181None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:21:517None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:22:181None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:22:505None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:23:183None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:23:508None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:25:793None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:26:119None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:28:198None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:28:524None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:30:594None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:30:928None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:32:998None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:33:323None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:35:405None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:35:729None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:37:811None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:38:133None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:38:216None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:38:525None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:38:614None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:38:939None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:40:232NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

10:59:41:807None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:42:128None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:43:893None[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:43:894None[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:43:894None[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:43:894None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:43:894None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:43:894None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:43:894None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:43:894None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:43:894None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:43:894None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:43:894None[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:43:894None[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:43:908None[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:FillEraStarThresholdParams(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:43:979NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

10:59:44:020NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:44:020NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:45:378None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #4970 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

10:59:45:379None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #4970 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:45:379None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #4970 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:45:379None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_MycenaeanCivilization #4923 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

10:59:45:379None[Preview] PresentationArmy NavalUnit_Era1_Common_Biremes #4923 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:45:379None[Preview] PresentationArmy NavalUnit_Era1_Common_Biremes #4923 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:45:379None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #4423 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

10:59:45:379None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #4423 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:45:379None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #4423 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:45:379None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #4908 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

10:59:45:379None[Preview] PresentationArmy NavalUnit_Era1_Common_Biremes #4908 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:45:379None[Preview] PresentationArmy NavalUnit_Era1_Common_Biremes #4908 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:45:379None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_MayaCivilization #6658 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

10:59:45:379None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #6658 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:45:379None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #6658 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:45:379None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #6576 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

10:59:45:379None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #6576 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:45:379None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #6576 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:45:379None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_MedievalEngland #6546 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

10:59:45:379None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #6546 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:45:379None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #6546 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:45:379None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_MayaCivilization #6522 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

10:59:45:379None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #6522 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:45:379None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #6522 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:45:379None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_MauryaEmpire #5309 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

10:59:45:379None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #5309 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:45:379None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #5309 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:45:379None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_MycenaeanCivilization #4251 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

10:59:45:379None[Preview] PresentationArmy NavalUnit_Era1_Common_Biremes #4251 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:45:379None[Preview] PresentationArmy NavalUnit_Era1_Common_Biremes #4251 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:45:379None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Assyria #6643 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

10:59:45:379None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6643 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:45:379None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6643 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:45:379None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #4873 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

10:59:45:379None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #4873 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:45:379None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #4873 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:45:379None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_MedievalEngland #6675 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

10:59:45:379None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #6675 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:45:379None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #6675 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:45:379None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_MycenaeanCivilization #4938 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

10:59:45:379None[Preview] PresentationArmy NavalUnit_Era1_Common_Biremes #4938 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:45:379None[Preview] PresentationArmy NavalUnit_Era1_Common_Biremes #4938 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:45:379None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #6514 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

10:59:45:379None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #6514 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:45:379None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #6514 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:46:030None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:46:239None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:46:597None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:46:690None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:46:897None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:47:142None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:47:317None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:47:570None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:47:704None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:48:011None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:48:500None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:48:815None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:49:500None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:49:824None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:50:503None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:59:50:829None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:00:03:397None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #4970 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:00:03:397None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #4970 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:00:03:397None[Preview] PresentationArmy NavalUnit_Era1_Common_Biremes #4923 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:00:03:397None[Preview] PresentationArmy NavalUnit_Era1_Common_Biremes #4923 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:00:03:398None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #4423 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:00:03:398None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #4423 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:00:03:398None[Preview] PresentationArmy NavalUnit_Era1_Common_Biremes #4908 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:00:03:398None[Preview] PresentationArmy NavalUnit_Era1_Common_Biremes #4908 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:00:03:398None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #6658 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:00:03:398None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #6658 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:00:03:398None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #6576 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:00:03:398None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #6576 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:00:03:398None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #6546 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:00:03:398None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #6546 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:00:03:398None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #6522 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:00:03:398None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #6522 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:00:03:398None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #5309 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:00:03:398None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #5309 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:00:03:398None[Preview] PresentationArmy NavalUnit_Era1_Common_Biremes #4251 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:00:03:398None[Preview] PresentationArmy NavalUnit_Era1_Common_Biremes #4251 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:00:03:398None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6643 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:00:03:398None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6643 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:00:03:398None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #4873 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:00:03:398None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #4873 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:00:03:398None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #6675 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:00:03:398None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #6675 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:00:03:398None[Preview] PresentationArmy NavalUnit_Era1_Common_Biremes #4938 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:00:03:398None[Preview] PresentationArmy NavalUnit_Era1_Common_Biremes #4938 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:00:03:398None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #6514 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:00:03:398None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #6514 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:00:03:450None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:00:03:782None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:00:11:502None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:00:11:836None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:00:12:216NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

11:00:25:120None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:00:25:445None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:00:34:532None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:00:34:857None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:00:39:891None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:00:40:227None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:01:00:890None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:01:01:212None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:01:03:301None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:01:03:621None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:01:05:701None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:01:06:035None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:01:07:437NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:01:07:437NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:01:09:445None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:01:09:659None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:01:10:016None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:01:10:095None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:01:10:309None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:01:10:560None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:01:10:724None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:01:10:992None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:01:11:124None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:01:11:421None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:01:11:542None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:01:11:829None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:01:11:941None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:01:12:231None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:01:12:520None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:01:12:847None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:01:12:940None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:01:13:236None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:01:13:531None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:01:13:854None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:01:13:948None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:01:14:253None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:01:16:372None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_MedievalEngland #6675 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

11:01:23:953None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:01:24:280None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:01:26:382NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:01:26:382NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:01:27:901NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

11:01:34:044None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:01:34:380None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:01:38:349None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:01:38:673None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:01:42:512None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:01:42:831None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:01:44:910None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:01:45:228None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:01:45:524None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:01:45:841None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:01:46:543None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:01:46:871None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:01:47:003None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #6576 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

11:01:47:160None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:01:47:469None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:01:47:570None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:01:47:879None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:01:48:500None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #6514 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

11:01:48:569None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:01:48:876None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:01:50:994None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:01:51:317None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:01:57:976UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular213

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:02:02:269None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:02:586None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:03:668NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:03:668NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:05:717NoneArmy 6643 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BackToBase, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

11:02:05:719None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:05:942None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:06:258None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:06:352None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:06:564None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:06:811None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:06:974None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:07:239None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:07:370None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:07:674None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:07:960None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:08:296None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:08:389None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:08:678None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:08:978None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_MedievalEngland #6675 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

11:02:08:978None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:09:303None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:09:384None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:09:688None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:09:984None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:10:299None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:10:391None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:10:701None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:10:985None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:11:312None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:13:388None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:13:716None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:16:415None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:16:737None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:22:024NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:22:024NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:24:068None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:24:278None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:24:613None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:24:686NoneCan't find entity 6522 of ongoing task. Fails the task 3915.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:24:686NoneCan't find entity 6690 of ongoing task. Fails the task 4167.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:24:714None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:24:942None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:25:108UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular273

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:02:25:177None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:25:360None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:25:534None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:25:733None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:25:934None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:26:370None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:26:594None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:26:736None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:27:056None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:27:533None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:27:855None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:28:542None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:28:858None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:29:546None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:29:869None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:29:959None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:30:269None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:30:550None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:30:875None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:32:828NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

11:02:32:864NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:32:864NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:34:869NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

11:02:34:881None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:35:116None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:35:450None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:35:553None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:35:764None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:36:012None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:36:167None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:36:431None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:36:561None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:36:858None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:37:155None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:37:479None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:38:159None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:38:481None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:39:166None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:39:492None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:39:991NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:39:991NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:41:820None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_MedievalEngland #6675 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

11:02:42:007None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:42:220None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:42:581None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:42:673None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:42:881None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:43:127None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:43:290None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:43:555None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:43:685None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:43:989None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:44:100None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:44:393None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:44:496None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:44:776None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:45:081None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:45:404None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:45:638None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_MedievalEngland #6675 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

11:02:46:080None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:46:414None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:48:492NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

11:02:48:523NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:48:523NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:50:538None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:50:759None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:51:109None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:51:202None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:51:417None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:51:651None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:51:831None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:52:084None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:52:229None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:52:524None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:52:820None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:53:136None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:53:238None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:53:542None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:54:040None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:54:360None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:54:652None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:54:977None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:55:069None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:55:364None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:55:863None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:56:181None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:56:554NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:56:554NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:58:586None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:58:841None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:59:127None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:59:179NoneCan't find entity 6700 of ongoing task. Fails the task 4266.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:59:241None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:59:433None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:59:666None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:02:59:839None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:00:091None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:00:217None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:00:525None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:00:822None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:01:115None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:01:437None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:01:722None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:01:826None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:02:134None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:02:426None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:02:734None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:03:019None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:03:346None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:03:436None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:03:712None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:04:429None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:04:760None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:05:438None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:05:630None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_MedievalEngland #6675 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

11:03:05:762None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:06:451None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:06:767None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:07:449None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:07:777None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:08:198None[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:08:198None[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:08:198None[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:08:198None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:08:198None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:08:198None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:08:198None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:08:198None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:08:198None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:08:199None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:08:199None[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:08:199None[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:08:201None[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:FillEraStarThresholdParams(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:08:274NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

11:03:08:315NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:08:315NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:10:286NoneCan't find entity 4908 of ongoing task. Fails the task 646.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:10:332None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:10:564None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:10:893None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:11:003None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:11:221None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:11:400None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:11:596None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:11:798None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:12:002None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:12:194None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:12:588None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:12:825None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:13:199None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:13:431None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:13:531None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_MedievalEngland #6675 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

11:03:13:603None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:13:815None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:14:213None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:14:427None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:14:621None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:14:831None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:15:038None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:15:230None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:15:415None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:15:630None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:17:813None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:18:045None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:22:563None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:22:799None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:29:506NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:29:506NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:31:528None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:31:750None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:31:962None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:32:133None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:32:429None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:32:520None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:32:715None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:33:076None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:33:146None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:33:335None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:33:713None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:33:812None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:33:960None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:34:326None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:34:396None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:34:582None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:34:987None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:35:213None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:35:794None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:36:016None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:36:200None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:36:383None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:36:991None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:36:993NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

11:03:37:225None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:37:593NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

11:03:37:622NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:37:622NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:39:648None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:39:852None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:40:095None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:40:248None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:40:644None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:40:838None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:41:042None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:41:246None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:41:841None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:42:071None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:42:252None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:42:464None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:42:841None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:43:077None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:43:259None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:43:472None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:43:874None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:44:078None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:44:269None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:44:494None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:44:669None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:44:890None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:45:159NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:45:159NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:46:574None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_MedievalEngland #6675 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

11:03:47:194None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:47:379None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:47:632None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:47:751NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

11:03:47:795None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:48:101None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:48:194None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:48:417None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:48:577None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:48:792None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:48:985None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:49:380None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:49:612None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:49:798None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:50:001None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:50:410None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:50:490None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_MedievalEngland #6675 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

11:03:50:614None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:50:807None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:51:022None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:51:397None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:51:639None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:51:810None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:52:020None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:54:197None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:03:54:435None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:04:02:424None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:04:02:669None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:04:07:693None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:04:07:918None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:04:11:241None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:04:11:474None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:04:17:312None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:04:17:536None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:04:25:737None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:04:25:972None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:04:27:433NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:04:27:433NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:04:29:449NoneArmy 6693 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BackToBase, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

11:04:29:450None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:04:29:661None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:04:29:903None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:04:30:058None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:04:30:171NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

11:04:30:495None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:04:30:656None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:04:30:859None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:04:31:054None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:04:33:050None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:04:33:289None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:04:33:654None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:04:33:884None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:04:34:076None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:04:34:287None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:04:34:468None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:04:34:685None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:04:41:862None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:04:42:095None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:04:42:450None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:04:42:683None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:04:42:867None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:04:43:083None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:04:46:079None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:04:46:311None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:04:48:483None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:04:48:719None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:04:50:888None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:04:51:120None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:04:53:287None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:04:53:521None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:04:55:688None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:04:55:929None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:04:59:543NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:04:59:543NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:01:559None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:01:774None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:02:008None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:02:169None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:02:612None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:02:754None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:02:959None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:03:215None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:03:357None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:03:676None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:03:765None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:04:072None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:04:765None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:05:078None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:05:763None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:06:090None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:08:369None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:08:503None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_MedievalEngland #6675 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

11:05:08:693None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:14:757NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

11:05:16:698None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:17:023None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:18:205NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

11:05:18:208NoneSkip playing video 'TechnologyDiscovery_Era5_10' because of the file is not found.

Amplitude.Mercury.UI.AbstractVideoWindow:LoadVideo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:18:240NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:18:240NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:20:269None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:20:463None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:20:821None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:20:930None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:21:241None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:21:331None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:21:511None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:21:738None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:21:932None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:22:158None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:22:341None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:22:563None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:22:737None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:22:958None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:23:141None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:23:364None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:23:455None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_MedievalEngland #6675 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

11:05:23:539None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:23:760None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:23:932None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:24:167None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:24:353None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:24:558None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:24:750None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:24:974None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:27:145None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:27:378None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:40:431None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:40:661None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:44:635NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:44:636NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:46:635None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:05:46:656None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:46:859None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:05:46:881None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:47:056None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:05:47:106None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:47:236None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:05:47:268None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:47:456None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:05:47:577None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:47:656None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:05:47:707None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:47:847None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:05:47:880None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:47:984NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

11:05:48:060None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:05:48:091None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:48:251None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:05:48:314None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:48:444None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:05:48:467None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:48:657None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:05:48:861None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:05:49:051None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:05:49:071None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:49:269None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:05:49:381None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:49:463None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:05:49:652None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:05:49:858None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:05:50:056None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:05:50:076None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:50:270None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:05:50:383None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:50:462None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:05:50:665None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:05:50:857None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:05:51:059None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:05:51:088None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:51:283None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:05:51:394None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:51:475None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:05:51:498None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:51:632NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

11:05:51:670NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:51:670NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:52:836NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

11:05:53:670None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:05:53:842None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:53:944None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:05:53:974None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:54:143None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:05:54:215None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:54:335None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:05:54:356None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:54:549None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:05:54:658None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:54:747None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:05:54:769None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:54:939None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:05:55:050None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:55:149None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:05:55:351None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:05:55:539None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:05:55:735None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:05:55:753None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:55:956None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:05:56:070None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:56:152None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:05:56:333None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:05:56:536None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:05:56:754None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:05:56:774None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:56:956None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:05:57:060None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:57:151None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:05:57:350None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:05:57:373None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:57:563None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:05:57:673None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:57:763None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:05:57:793None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:57:955None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:05:58:068None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:58:160None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:05:58:361None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:05:58:383None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:58:495NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

11:05:58:600NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:05:58:600NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:00:600None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:06:00:765None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:00:858None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:06:00:886None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:01:061None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:06:01:092None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:01:251None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:06:01:280None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_MedievalEngland #6675 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

11:06:01:303None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:01:463None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:06:01:488None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:01:659None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:06:01:721None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:01:850None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:06:01:870None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:02:062None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:06:02:173None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:02:265None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:06:02:380None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:02:449None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:06:02:653None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:06:02:859None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:06:02:881None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:03:073None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:06:03:143None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:03:265None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:06:03:286None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:03:466None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:06:03:579None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:03:670None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:06:03:690None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:03:875None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:06:03:988None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:04:065None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:06:04:087None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:04:227None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_MedievalEngland #6675 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

11:06:04:278None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:06:04:393None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:04:474None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:06:04:494None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:04:677None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:06:04:786None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:04:879None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:06:04:901None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:05:072None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:06:05:184None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:05:276None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:06:05:298None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:05:491None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:06:05:601None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:05:680None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:06:05:700None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:05:792NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

11:06:05:825NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:05:825NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:07:830None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:06:08:009None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:08:132None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:08:326None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:08:538None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:08:712None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:08:904None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:09:130None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:09:403None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:09:541None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:09:543None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_MedievalEngland #6779 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

11:06:09:815None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:09:940None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:10:222None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:10:427None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:10:528None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:10:830None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:10:911None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:11:258None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:11:328None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:11:623None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:11:736None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:12:070None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:12:170None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:12:460None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:12:562None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:12:865None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:13:140NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:13:140NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:15:159None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:15:382None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:15:725None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:15:817None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:16:029None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:16:272None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:16:414None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:16:678None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:16:834None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:17:131None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:17:427None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:17:733None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:18:234None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:18:551None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:18:641None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:18:719NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

11:06:18:947None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:19:237None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:19:561None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:19:643None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:19:935None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:20:242None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:20:564None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:20:656None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:20:960None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:21:074None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #6779 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

11:06:21:244None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:21:571None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:22:252None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:22:383None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_MedievalEngland #6675 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

11:06:22:581None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:24:657None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:24:982None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:27:259None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:27:580None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:29:863None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:30:192None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:33:073None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:33:398None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:46:003NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

11:06:46:045NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:46:045NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:48:055None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:48:286None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:48:617None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:48:727None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:48:984None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:49:228None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:49:309None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:49:624None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:49:724None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:50:028None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:50:361None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:50:637None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:51:124None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:51:277None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_MedievalEngland #6675 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

11:06:51:446None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:51:537None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:51:833None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:52:330None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:52:641None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:52:737None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:53:040None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:53:264None[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:53:264None[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:53:264None[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:53:264None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:53:264None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:53:264None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:53:264None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:53:264None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:53:264None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:53:264None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:53:264None[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:53:264None[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:53:267None[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:FillEraStarThresholdParams(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:53:363NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:53:363NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:55:386None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:55:611None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:55:948None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:56:039None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:56:639None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:56:894None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:57:057None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:57:347None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:57:641None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:57:953None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:58:047None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:58:351None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:58:670None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:58:966None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:59:058None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:59:370None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:59:657None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:06:59:972None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:00:063None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:00:366None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:00:658None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:00:977None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:01:306NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:01:306NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:03:300None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:07:03:316NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

11:07:03:330NoneArmy 6746 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BackToBase, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

11:07:03:331None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:03:523None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:07:03:553None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:03:725None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:07:03:896None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:03:978None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:07:04:000None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:04:188None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:07:04:207None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:04:389None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:07:04:443None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:04:608None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:07:04:628None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:04:802None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:07:04:874None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:04:997None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:07:05:018None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:05:199None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:07:05:315None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:05:395None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:07:05:425None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:05:611None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:07:05:724None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:05:803None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:07:05:824None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:06:005None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:07:06:118None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:06:207None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:07:06:239None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:06:350NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

11:07:06:417None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:07:06:534None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:06:612None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:07:06:636None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:06:818None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:07:06:929None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:07:417None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:07:07:439None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:07:641None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:07:07:751None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:07:833None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:07:07:852None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:08:036None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:07:08:150None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:08:425None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:07:08:443None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:08:650None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:07:08:762None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:09:429None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:07:09:450None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:09:642None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:07:09:757None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:10:387None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_MedievalEngland #6675 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

11:07:10:437None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:07:10:467None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:10:658None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:07:10:770None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:11:446None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:07:11:467None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:11:658None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:07:11:773None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:14:050None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:07:14:069None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:14:270None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:07:14:383None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:35:836None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:07:35:856None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:36:048None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:07:36:161None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:40:310None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:07:40:331None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:40:531None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:07:40:641None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:42:705None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:07:42:727None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:42:928None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:07:43:042None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:45:112None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:07:45:138None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:45:338None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:07:45:448None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:45:520None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:07:45:539None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:45:730None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:07:45:831None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:47:918None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:07:47:942None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:48:132None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:07:48:227NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

11:07:48:247None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:50:316None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:07:50:338None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:50:541None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:07:50:653None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:08:11:891None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:08:11:922None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:08:12:111None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:08:12:226None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:08:15:520None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:08:15:539None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:08:15:730None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:08:15:844None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:08:17:914None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:08:17:937None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:08:18:141None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:08:18:261None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:08:21:366None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:08:21:398None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:08:21:588None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:08:21:693None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:08:24:394None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:08:24:415None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:08:24:616None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:08:24:732None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:08:26:794None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:08:26:816None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:08:27:008None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:08:27:121None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:08:27:829NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

11:08:35:301None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:08:35:320None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:08:35:512None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:08:35:624None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:08:38:095None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:08:38:127None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:08:38:308None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:08:38:416None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:08:40:573None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:08:40:594None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:08:40:793None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:08:40:908None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:08:43:541None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:08:43:560None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:08:43:764None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:08:43:877None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:08:46:755None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:08:46:777None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:08:46:978None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:08:47:091None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:08:49:157None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:08:49:180None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:08:49:377None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:08:49:491None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:08:51:567None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:08:51:588None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:08:51:784None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:08:51:906None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:08:55:618None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:08:55:639None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:08:55:842None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:08:55:955None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:08:58:423None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:08:58:454None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:08:58:635None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:08:58:748None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:00:413NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

11:09:09:849None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:09:872None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:10:065None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:10:176None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:12:253None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:12:275None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:12:474None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:12:585None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:14:657None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:14:677None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:14:867None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:14:981None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:17:056None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:17:078None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:17:279None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:17:390None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:22:821None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:22:844None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:23:037None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:23:147None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:34:792None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:34:810None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:35:004None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:35:106None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:36:097NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:36:097NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:38:097None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:38:128None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:38:311None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:38:363None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:38:515None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:38:676None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:38:769None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:38:787None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:38:976None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:38:998None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:39:178None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:39:232None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:39:362None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:39:394None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:39:575None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:39:645None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:39:777None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:39:797None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:39:981None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:40:091None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:40:171None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:40:204None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:40:383None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:40:487None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:40:575None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:40:596None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:40:775None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:40:886None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:40:988None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:41:190None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:41:220None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:41:332None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_MedievalEngland #6675 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

11:09:41:382None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:41:495None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:41:585None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:41:607None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:41:789None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:41:900None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:42:383None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:42:404None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:42:605None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:42:717None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:42:797None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:42:818None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:42:988None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:43:101None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:43:642NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

11:09:50:006NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

11:09:50:051NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:50:051NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:50:729NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

11:09:52:043None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:52:066None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:52:256None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:52:297None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:52:457None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:52:632None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:52:712None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:52:747None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:52:925None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:52:946None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:53:126None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:53:176None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:53:314None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:53:345None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:53:530None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:53:642None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:53:734None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:53:755None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:53:927None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:53:946None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:54:130None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:54:355None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:54:385None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:54:546None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:54:578None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:54:749None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:54:777None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:54:929NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

11:09:54:952None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:54:982None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:55:146None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:55:186None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:55:357None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:55:390None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:55:551None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:55:573None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:55:753None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:55:814None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:55:953None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:55:972None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:56:166None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:56:280None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:56:543None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:56:566None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:56:768None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:56:878None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:56:961None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:56:983None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:57:153None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:57:265None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:59:357None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:59:381None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:59:575None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:59:688None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:59:770None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:09:59:793None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:09:59:974None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:00:086None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:02:371None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:02:392None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:02:586None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:02:697None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:02:788None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:02:810None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:02:990None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:03:100None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:05:389None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:05:411None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:05:614None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:05:717None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:07:790None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:07:812None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:08:000None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:08:112None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:14:320None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:14:341None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:14:534None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:14:648None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:23:017None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:23:036None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:23:239None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:23:353None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:31:943NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:31:943NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:33:936None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:33:959None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:34:149None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:34:181None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:34:349None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:34:524None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:34:614None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:34:646None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:34:825None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:34:952None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:35:020None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:35:052None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:35:213None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:35:238None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:35:425None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:35:447None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:35:453NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

11:10:35:633None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:35:653None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:35:823None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:35:855None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:36:026None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:36:045None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:36:230None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:36:260None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:36:421None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:36:453None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:36:634None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:36:706None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:36:832None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:37:025None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:37:070None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:37:241None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:37:353None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:37:437None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:37:458None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:37:649None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:37:762None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:37:844None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:37:876None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:38:049None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:38:162None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:38:253None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:38:284None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:38:456None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:38:565None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:40:908None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_MedievalEngland #6675 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

11:10:45:017NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

11:10:45:264NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

11:10:45:303NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:45:304NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:47:295None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:47:316None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:47:514None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:47:538None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:47:706None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:47:884None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:47:966None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:47:997None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:48:181None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:48:202None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:48:381None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:48:433None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:48:583None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:48:601None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:48:796None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:48:917None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:49:000None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:49:023None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:49:192None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:49:224None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:49:393None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:49:414None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:49:605None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:49:627None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:49:799None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:49:822None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:50:003None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:50:036None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:50:207None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:50:399None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:50:438None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:50:513None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_MedievalEngland #6675 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

11:10:50:599None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:50:621None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:50:805None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:50:826None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:51:017None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:51:069None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:51:212None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:51:242None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:51:422None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:51:536None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:51:618None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:51:669None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:51:818None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:51:932None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:52:021None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:52:042None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:52:225None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:52:310None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:52:407None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:52:516NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

11:10:52:609None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:52:632None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:52:826None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:52:942None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:53:021None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:53:042None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:53:223None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:53:335None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:53:427None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:56:495NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

11:10:56:628None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:56:662None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:56:851None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:56:966None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:59:039None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:59:059None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:10:59:251None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:10:59:363None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:11:01:440None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:11:01:460None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:11:01:661None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:11:01:774None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:11:02:603NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

11:11:03:850None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:11:03:869None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:11:04:057None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:11:04:167None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:11:06:246None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:11:06:266None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:11:06:459None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:11:06:565None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:11:06:972NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

11:11:15:131None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:11:15:154None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:11:15:353None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:11:15:464None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:11:18:590None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:11:18:612None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:11:18:811None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:11:18:925None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:11:30:095None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:11:30:118None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:11:30:311None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:11:30:416None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:11:34:915None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:11:34:934None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:11:35:136None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:11:35:250None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:11:40:700None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:11:40:722None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:11:40:921None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:11:41:032None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:11:48:625None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:11:48:647None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:11:48:844None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:11:48:958None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:11:55:329None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:11:55:348None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:11:55:552None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:11:55:665None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:11:58:150None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:11:58:173None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:11:58:373None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:11:58:488None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:11:59:984UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Economy01

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:12:01:493None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:01:512NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

11:12:01:512NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

11:12:01:512NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

11:12:01:518None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:12:01:718None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:01:830None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:12:16:616NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.CivicDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

11:12:16:617NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.CivicDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

11:12:16:653NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

11:12:16:653NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

11:12:16:653NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

11:12:16:667None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:16:690None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:12:16:878None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:16:991None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:12:19:106NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:12:19:106NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:12:21:099None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:21:121None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:12:21:310None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:21:342None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:12:21:514None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:21:681None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:12:21:771None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:21:792None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:12:21:982None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:22:103None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:12:22:185None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:22:204None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:12:22:365None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:22:568None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:22:590None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:12:22:781None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:22:805None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:12:22:978None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:22:998None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:12:23:177None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:23:199None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:12:23:381None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:23:586None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:23:605None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:12:23:797None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:23:818None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:12:24:001None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:24:196None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:24:240None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:12:24:402None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:24:434None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:12:24:601None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:24:623None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:12:24:796None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:24:848None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:12:25:008None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:25:008NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

11:12:25:209None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:25:405None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:25:419None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:12:25:487NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

11:12:25:526NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:12:25:526NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:12:26:862NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

11:12:27:532None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:27:678NoneCan't find entity 6675 of ongoing task. Fails the task 1857.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:12:27:696None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:12:27:766None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:27:818None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:12:27:957None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:28:089None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:12:28:161None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:28:192None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:12:28:370None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:28:394None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:12:28:554None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:28:767None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:28:788None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:12:28:970None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:29:092None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:12:29:174None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:29:202None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:12:29:370None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:29:393None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:12:29:572None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:29:593None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:12:29:774None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:29:802None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:12:29:973None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:29:995None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:12:30:188None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:30:229None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:12:30:369None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:30:390None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:12:30:579None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:30:602None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:12:30:772None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:30:825None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:12:30:985None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:31:007None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:12:31:186None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:31:301None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:12:31:379None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:31:493None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:12:31:573None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:31:594None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:12:31:795None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:31:904None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:12:31:993None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:32:016None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:12:32:189None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:32:303None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:12:33:622None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_MedievalEngland #6675 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

11:12:50:899None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:50:919None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:12:51:118None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:51:235None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:12:53:346None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:53:367None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:12:53:567None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:53:670None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:12:55:751None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:55:771None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:12:55:970None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:56:082None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:12:58:168None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:58:191None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:12:58:391None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:12:58:500None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:00:576None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:00:604None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:00:787None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:00:899None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:02:975None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:02:998None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:03:196None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:03:312None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:04:054NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:04:055NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:06:050None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:06:072None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:06:274None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:06:307None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:06:470None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:06:645None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:06:716None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:06:736None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:06:920None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:07:125None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:07:319None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:07:368None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:07:533None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:07:697None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:07:758None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:07:781None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:07:951None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:07:973None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:08:163None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:08:358None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:08:551None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:08:569None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:08:761None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:08:785None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:08:966None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:09:151None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:09:353None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:09:385None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:09:568None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:09:590None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:09:769None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:09:822None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:09:955None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:09:957None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:10:166None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:10:360None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:10:564None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:10:584None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:10:779None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:10:891None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:10:970None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:11:169None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:11:188None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:11:382None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:11:495None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:11:575None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:11:607None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:11:777None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:11:867None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:11:974None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:12:165None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:12:370None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:12:574None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:12:594None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:12:795None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:12:901None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:12:978None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:13:183None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:13:379None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:13:584None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:13:605None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:13:797None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:13:897None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:13:991None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:14:096NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

11:13:14:256NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

11:13:14:299NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:14:299NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:16:286None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:16:309None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:16:513None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:16:544None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:16:550NoneCan't find entity 6576 of ongoing task. Fails the task 1995.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:16:706None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:16:875None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:16:967None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:16:990None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:17:172None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:17:303None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:17:383None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:17:405None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:17:588None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:17:626None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:17:800None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:17:820None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:18:002None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:18:044None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:18:205None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:18:235None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:18:406None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:18:517None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:18:607None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:18:630None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:18:799None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:18:915None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:19:003None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:19:107None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:19:207None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:19:412None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:19:432None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:19:626None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:19:738None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:19:818None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:19:840None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:20:021None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:20:134None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:20:225None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:20:426None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:20:448None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:20:638None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:20:752None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:20:833None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:20:854None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:21:032None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:21:138None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:21:238None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:21:444None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:21:482None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:21:654None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:21:766None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:21:846None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:21:870None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:22:044None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:22:156None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:22:249None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:22:454None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:22:478None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:22:667None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:22:673NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

11:13:22:779None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:22:860None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:22:879None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:23:060None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:23:173None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:23:264None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:23:465None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:23:487None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:23:690None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:23:804None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:25:879None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:25:910None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:26:095None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:13:26:204None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:13:26:648None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_Eastern #6514 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

11:14:06:304NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:14:06:304NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:14:06:506None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #6835 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

11:14:07:111NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

11:14:08:301None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:14:08:322None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:14:08:523None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:14:08:554None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:14:08:724None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:14:08:896None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:14:08:995None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:14:09:018None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:14:09:199None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:14:09:322None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:14:09:413None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:14:09:445None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:14:09:605None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:14:09:623None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:14:09:809None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:14:09:830None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:14:10:010None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:14:10:040None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:14:10:211None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:14:10:242None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:14:10:414None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:14:10:435None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:14:10:630None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:14:10:651None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:14:10:811None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:14:10:832None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:14:11:025None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:14:11:046None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:14:11:227None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:14:11:419None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:14:11:460None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:14:11:630None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:14:11:652None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:14:11:821None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:14:11:844None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:14:12:021None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:14:12:042None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:14:12:227None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:14:12:433None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:14:12:456None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:14:12:627None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:14:12:742None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:14:12:831None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:14:12:853None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:14:13:044None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:14:13:158None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:14:13:227None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:14:13:438None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:14:13:460None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:14:13:644None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:14:13:746None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:14:13:835None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:14:13:857None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:14:14:049None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:14:14:160None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:14:14:242None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:14:14:446None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:14:14:639None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:14:14:661None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:14:14:861None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:14:14:965None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:14:15:056None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:14:15:088None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:14:15:260None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:14:15:371None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:14:15:452None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:14:15:475None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:14:15:669None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:14:15:781None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:14:36:809NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

11:14:36:873NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

11:14:36:873NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

11:14:36:873NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

11:14:40:986NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

11:14:47:395UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular54

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:15:00:904None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:15:00:930None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:15:01:133None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:15:01:233None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:15:06:844None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:15:06:874None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:15:07:058None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:15:07:170None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:15:11:621None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:15:11:641None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:15:11:835None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:15:11:948None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:15:14:115None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #6841 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

11:15:14:143NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:15:14:143NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:15:15:801NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

11:15:16:156None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:15:16:176NoneArmy 6797 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BackToBase, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

11:15:16:177None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:15:16:367None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:15:16:392None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:15:16:563None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:15:16:736None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:15:16:786None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:15:16:808None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:15:16:990None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:15:17:203None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:15:17:246None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:15:17:387None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:15:17:406None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:15:17:598None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:15:17:617None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:15:17:801None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:15:17:823None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:15:17:995None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:15:18:211None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:15:18:243None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:15:18:412None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:15:18:451None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:15:18:590None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:15:18:612None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:15:18:804None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:15:18:824None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:15:19:015None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:15:19:198None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:15:19:401None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:15:19:422None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:15:19:613None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:15:19:636None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:15:19:813None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:15:19:867None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:15:20:009None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:15:20:030None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:15:20:211None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:15:20:404None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:15:20:424None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:15:20:617None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:15:20:728None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:15:20:820None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:15:21:002None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:15:21:209None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:15:21:410None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:15:21:432None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:15:21:625None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:15:21:735None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:15:21:820None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:15:22:013None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:15:22:218None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:15:22:410None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:15:22:431None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:15:22:634None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:15:22:746None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:15:22:825None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:15:23:017None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:15:23:212None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:15:23:415None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:15:23:436None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:15:23:640None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:15:23:754None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:15:23:832None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:15:25:819None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:15:25:839None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:15:26:042None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:15:26:143None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:15:30:672UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Economy07

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:15:32:384NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

11:15:32:384NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

11:15:32:384NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

11:15:32:413None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:15:32:445None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:15:32:637None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:15:32:752None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:15:40:396None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:15:40:401NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

11:15:40:401NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

11:15:40:401NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

11:15:40:427None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:15:40:620None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:15:40:730None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:16:18:831None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:16:18:852None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:16:19:052None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:16:19:165None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:16:23:100None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:16:23:120None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:16:23:322None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:16:23:434None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:16:25:503None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:16:25:524None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:16:25:718None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:16:25:830None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:16:28:469None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:16:28:491None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:16:28:690None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:16:28:805None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:16:30:865None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:16:30:889None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:16:31:090None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:16:31:206None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:16:33:276None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:16:33:297None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:16:33:488None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:16:33:600None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:16:33:689None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:16:33:711None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:16:33:889None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:16:34:002None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:16:35:854NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:16:35:854NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:16:37:846None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:16:37:867None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:16:38:066None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:16:38:098None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:16:38:271None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:16:38:441None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:16:38:523None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:16:38:546None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:16:38:734None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:16:38:844None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:16:38:934None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:16:38:955None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:16:39:136None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:16:39:177None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:16:39:346None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:16:39:511None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:16:39:570None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:16:39:595None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:16:39:763None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:16:39:793None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:16:39:964None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:16:39:987None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:16:40:177None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:16:40:207None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:16:40:370None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:16:40:390None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:16:40:571None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:16:40:592None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:16:40:774None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:16:40:969None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:16:41:020None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:16:41:172None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:16:41:194None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:16:41:384None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:16:41:405None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:16:41:578None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:16:41:631None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:16:41:782None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:16:41:980None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:16:42:094None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:16:42:173None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:16:42:196None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:16:42:387None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:16:42:501None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:16:42:587None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:16:42:701None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:16:42:782None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:16:42:976None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:16:43:179None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:16:43:379None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:16:43:411None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:16:43:592None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:16:43:704None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:16:43:794None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:16:43:976None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:16:44:176None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:16:44:388None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:16:44:420None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:16:44:599None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:16:44:711None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:16:44:798None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:16:44:987None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:16:45:190None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:16:45:389None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:16:45:421None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:16:45:613None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:16:45:729None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:16:45:799None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:16:47:793None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:16:47:824None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:16:48:003None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:16:48:118None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:18:29:074NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:18:29:074NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:18:30:785NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

11:19:41:591NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

11:19:41:608None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #6858 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

11:19:41:628NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:41:628NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:43:629None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:43:657None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:43:838None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:43:871None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:44:043None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:44:211None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:44:296None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:44:326None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:44:496None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:44:699None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:44:731None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:44:894None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:44:914None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:45:099None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:45:120None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:45:302None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:45:323None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:45:486None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:45:711None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:45:742None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:45:906None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:45:937None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:46:095None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:46:119None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:46:310None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:46:330None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:46:516None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:46:707None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:46:899None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:46:943None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:47:118None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:47:138None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:47:310None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:47:372None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:47:503None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:47:522None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:47:710None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:47:903None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:47:924None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:48:118None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:48:231None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:48:317None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:48:341None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:48:515None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:48:624None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:48:717None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:48:908None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:48:927None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:49:130None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:49:242None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:49:323None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:49:345None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:49:525None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:49:629None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:49:718None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:49:919None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:50:120None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:50:325None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:50:346None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:50:535None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:50:609None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:50:733None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:51:035None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #6865 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

11:19:51:059NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:51:059NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:51:490NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:51:490NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:53:055None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:53:076None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:53:279None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:53:308None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:53:471None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:53:563None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:53:662None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:53:694None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:53:874None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:54:079None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:54:131None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:54:270None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:54:292None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:54:474None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:54:495None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:54:678None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:54:699None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:54:872None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:55:084None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:55:113None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:55:287None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:55:306None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:55:480None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:55:501None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:55:681None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:55:712None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:55:890None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:56:073None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:56:275None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:56:296None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:56:486None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:56:518None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:56:690None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:56:711None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:56:881None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:56:904None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:57:087None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:57:280None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:57:302None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:57:493None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:57:516None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:57:688None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:57:707None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:57:893None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:57:912None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:58:100None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:58:289None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:58:370None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_Eastern #6514 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

11:19:58:481None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:58:686None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:58:707None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:58:907None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:58:931None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:59:101None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:59:291None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:59:494None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:59:698None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:59:719None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:59:912None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:19:59:935None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:00:106None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:00:257NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

11:20:00:292NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:00:292NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:02:287None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:02:310None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:02:499None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:02:522None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:02:704None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:02:756None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:02:897None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:02:929None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:03:108None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:03:148None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:03:309None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:03:360None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:03:499None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:03:532None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:03:701None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:03:725None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:03:904None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:03:928None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:04:100None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:04:121None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:04:314None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:04:514None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:04:535None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:04:678NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

11:20:04:700None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #6829 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

11:20:04:703None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:04:725None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:04:908None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:04:929None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:05:121None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:05:140None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:05:313None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:05:363None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:05:518None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:05:539None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:05:708None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:05:728None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:05:909None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:05:939None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:06:112None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:06:315None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:06:506None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:06:517None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:06:730None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:06:733None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #6829 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

11:20:06:739None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:06:920None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:06:943None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:07:116None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:07:125None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:07:317None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:09:012NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:09:013NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:11:014None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:11:034None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:11:229None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:11:259None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:11:430None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:11:480None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:11:611None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:11:643None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:11:825None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:12:027None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:12:078None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:12:219None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:12:241None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:12:432None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:12:454None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:12:629None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:12:650None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:12:829None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:13:033None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:13:226None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:13:250None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:13:440None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:13:461None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:13:640None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:13:662None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:13:838None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:13:856None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:14:031None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:14:225None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:14:246None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:14:440None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:14:462None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:14:645None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:14:665None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:14:837None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:14:860None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:15:041None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:15:239None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:15:257None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:15:452None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:15:473None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:15:654None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:15:673None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:15:840None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:15:858None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:16:022NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

11:20:16:051None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:16:243None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:16:264None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:16:457None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:16:486None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:16:661None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:16:821NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

11:20:16:857NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:16:857NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:18:859None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:18:879None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:19:072None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:19:102None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:19:267None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:19:318None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:19:455None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:19:475None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:19:669None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:19:874None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:19:907None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:20:056None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:20:077None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:20:272None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:20:292None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:20:471None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:20:494None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:20:669None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:20:688None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:20:880None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:20:911None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:21:083None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:21:105None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:21:269None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:21:292None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:21:484None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:21:679None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:22:074None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:22:095None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:22:286None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:22:308None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:22:482None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:23:776NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:23:777NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:25:769None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:25:792None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:25:995None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:26:026None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:26:104NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

11:20:26:228None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:26:411None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:26:632None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:26:812None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:27:189None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:27:414None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:27:599None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:27:821None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:28:014None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:28:227None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:28:996None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:29:221None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:29:999None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:30:234None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:31:286NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

11:20:31:323NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:31:323NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:33:318None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:33:341None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:33:525UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular240

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:20:33:530UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item001' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
Amplitude.Mercury.UI.NarrativeWindow:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:20:33:530UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item001' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
Amplitude.Mercury.UI.NarrativeWindow:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:20:33:583None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:33:784None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:33:949None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:34:368None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:34:561None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:34:746None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:34:963None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:35:540None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:35:776None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:36:355None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:36:571None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:36:774None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:36:968None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:37:386None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:37:577None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:37:762None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:37:978None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:38:358None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:38:590None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:38:782None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:38:977None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:41:154None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:41:388None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:50:563NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

11:20:50:615None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:50:847None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:52:498NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:52:498NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:54:491None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:20:54:510None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:54:747None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:54:965None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:55:127None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:55:350None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:55:543None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:55:709None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:55:932None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:56:135None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:56:309None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:56:703None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:56:937None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:57:521None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:57:745None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:57:948None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:58:134None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:58:539None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:58:732None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:59:521None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:20:59:756None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:00:521None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:00:764None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:00:969None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:01:150None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:01:522NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:01:522NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:03:523None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:03:543NoneArmy 6844 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BackToBase, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

11:21:03:544None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:03:747None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:03:778None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:03:935None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:03:977None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:04:129None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:04:170None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:04:344None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:04:363None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:04:546None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:04:566None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:04:727None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:04:934None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:04:956None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:05:147None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:05:170None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:05:351None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:05:373None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:05:544None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:05:575None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:05:747None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:05:765None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:05:959None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:05:981None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:06:145None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:06:160NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

11:21:06:165None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:06:347None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:06:369None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:06:551None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:06:745None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:06:764None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:06:959None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:06:982None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:07:153None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:07:351None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:07:546None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:07:579None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:07:761None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:07:780None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:07:963None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:07:985None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:08:149None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:08:150None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:08:353None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:08:550None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:08:573None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:08:745NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

11:21:08:765None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:08:786None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:08:970None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:09:153None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:09:353None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:09:558None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:09:579None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:09:781None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:09:814None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:09:978None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:10:164None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:10:364None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:10:566None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:10:588None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:10:781None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:10:813None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:10:984None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:11:004None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:11:175None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:11:196None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:11:387None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:11:571NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:11:571NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:13:037NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

11:21:13:564None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:13:587None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:13:787None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:13:817None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:13:987None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:14:025None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:14:171None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:14:192None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:14:385None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:14:592None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:14:977None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:14:998None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:15:191None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:15:220None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:15:395None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:15:984None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:16:006None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:16:200None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:16:231None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:16:393None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:16:981None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:17:003None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:17:205None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:17:225None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:17:396None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:17:420None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:17:592None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:17:613None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:17:804None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:18:008None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:18:028None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:18:200None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:18:221None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:18:412None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:18:615None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:18:638None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:18:805None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:18:839None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:19:019None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:19:216None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:21:208None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:21:230None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:21:423None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:21:454None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:21:615None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:23:609None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:23:632None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:23:823None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:23:844None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:24:028None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:26:010None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:26:033None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:26:232None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:26:256None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:26:430None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:28:086NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

11:21:28:120NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:28:120NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:30:116None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:30:138None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:30:334None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:30:375None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:30:536None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:30:570None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:30:727None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:30:749None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:30:939None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:31:142None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:31:325None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:31:348None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:31:543None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:31:566None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:31:749None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:32:328None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:32:350None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:32:554None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:32:575None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:32:744None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:33:338None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:33:360None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:33:548None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:33:570None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:33:752None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:34:344None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:34:366None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:34:560None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:34:581None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:34:755None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:35:347None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:35:380None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:35:570None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:35:591None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:35:765None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:36:962NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:36:962NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:38:952None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:38:973None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:39:162None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:39:191None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:39:375None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:39:405None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:39:559None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:39:589None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:39:770None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:39:976None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:40:365None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:40:385None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:40:573None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:40:595None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:40:770None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:41:362None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:41:382None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:41:584None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:41:612None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:41:774None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:42:369None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:42:391None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:42:593None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:42:623None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:42:786None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:43:381None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:43:403None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:43:591None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:43:612None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:43:795None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:44:381None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:44:404None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:44:597None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:44:617None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:44:799None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:45:389None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:45:410None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:45:600None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:45:619None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:45:801None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:46:152NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

11:21:46:189NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:46:189NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:48:178None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:48:201None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:48:403None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:48:436None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:48:604None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:48:635None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:48:668NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

11:21:48:798None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:48:819None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:48:999None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:49:202None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:49:589None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:49:610None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:49:814None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:49:834None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:50:007None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:50:598None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:50:617None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:50:818None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:50:838None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:51:013None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:51:608None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:51:627None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:51:820None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:51:839None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:52:024None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:52:611None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:52:634None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:52:824None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:52:846None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:53:018None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:53:617None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:53:637None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:53:831None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:53:851None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:54:033None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:54:621None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:54:640None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:54:833None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:54:855None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:55:035None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:55:407NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:55:407NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:55:615NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

11:21:57:407None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:57:428None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:57:628None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:57:650None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:57:821None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:57:872None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:58:011None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:58:042None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:58:225None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:58:244None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:58:427None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:58:448None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:58:610None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:58:817None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:58:837None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:59:032None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:59:051None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:59:225None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:59:248None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:59:419None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:59:440None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:21:59:622None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:59:829None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:21:59:849None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:00:039None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:22:00:059None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:00:395NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

11:22:00:459None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:22:00:480None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:00:640None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:22:00:680None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:00:841None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:22:00:862None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:01:032None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:22:01:056None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:01:246None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:22:01:443None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:22:01:637None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:22:01:668None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:01:851None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:22:01:872None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:02:053None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:22:02:073None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:02:316NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

11:22:02:349NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:02:349NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:04:356None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:22:04:412None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:04:424None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_MedievalEngland #6928 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

11:22:04:562None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:22:04:594None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:04:631None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #6930 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

11:22:04:805None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:04:818None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_MedievalEngland #6931 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

11:22:04:985None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:05:201None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:05:412None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:05:544NoneCan't find entity 6928 of ongoing task. Fails the task 703.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:05:566None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:05:786None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:22:05:809None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:05:971None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:22:06:033None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:06:158None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:22:06:189None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:06:202NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:06:203NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:06:662None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:22:06:682None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:06:853None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:22:06:877None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:07:078None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:07:280None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:22:07:304None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:07:464None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:22:07:516None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:07:646None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:22:07:678None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:07:692NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

11:22:07:877NoneCan't find entity 6928 of ongoing task. Fails the task 4317.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:07:922None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:08:081None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:22:08:099None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:08:265None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:22:08:306None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:08:468None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:22:08:489None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:08:673None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:22:08:702None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:08:704NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:08:705NoneCreatePresentationBattlePreview attacker #4873, defender #6919, ticketnumber #19750.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:08:716NoneCannot go from [50, 11] to [52, 11] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.MonoParameterInfo)

11:22:08:731NoneRequestAsyncOperation_Completed for ticket #19750.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

11:22:08:732NonePreparePresentationBattlePreview attacker #4873, defender #6919, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

11:22:08:733NoneRequestAsyncOperation_Dismissed for ticket #19750.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

11:22:08:856None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:22:08:877None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:09:097None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:09:225NoneDisplayPresentationBattlePreview attacker 4873, defender 6919

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

11:22:09:225None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #4873 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:09:225None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #4873 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

11:22:09:225None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #4873 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:09:225None[Preview] PresentationArmy LandUnit_Era4_Common_Draftees #6919 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:09:225None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #6919 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

11:22:09:225None[Preview] PresentationArmy LandUnit_Era4_Common_Draftees #6919 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:09:291None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:22:09:322None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:09:474None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:22:09:515None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:09:535NonePreview Loading completed attacker 4873, defender 6919

Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()

11:22:09:666None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:22:09:696None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:09:873NoneCan't find entity 6928 of ongoing task. Fails the task 4348.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:09:891None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:10:084None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:22:10:106None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:10:287None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:22:10:329None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:10:403NoneHidePresentationBattlePreview for ticket #19750 with current ticket #19750.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

11:22:10:403NoneHidePresentationBattlePreview attacker #4873, defender #6919

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

11:22:10:404None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #4873 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:10:404None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #4873 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:10:404None[Preview] PresentationArmy LandUnit_Era4_Common_Draftees #6919 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:10:404None[Preview] PresentationArmy LandUnit_Era4_Common_Draftees #6919 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:10:404None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #1665 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

11:22:10:404None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #1224 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

11:22:10:404None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #1131 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

11:22:10:404None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #808 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

11:22:10:404None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #6924 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

11:22:10:404None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #6923 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

11:22:10:404None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #6922 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

11:22:10:404None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #6921 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

11:22:10:404None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #6920 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

11:22:10:405NoneReleasePresentationBattlePreview attacker #4873, defender #6919

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:10:405None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #4873 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:10:405None[Preview] PresentationArmy LandUnit_Era4_Common_Draftees #6919 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:10:470None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:22:10:491None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:10:676None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:22:10:709None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:10:878None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:22:10:912None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:11:108NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:11:108NoneCreatePresentationBattlePreview attacker #4873, defender #6919, ticketnumber #19834.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:11:113NoneCannot go from [50, 11] to [52, 11] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.MonoParameterInfo)

11:22:11:126None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:11:140NoneRequestAsyncOperation_Completed for ticket #19834.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

11:22:11:140NonePreparePresentationBattlePreview attacker #4873, defender #6919, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

11:22:11:140NoneRequestAsyncOperation_Dismissed for ticket #19834.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

11:22:11:296None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:22:11:320None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:11:492None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:22:11:533None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:11:645NoneDisplayPresentationBattlePreview attacker 4873, defender 6919

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

11:22:11:645None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #4873 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:11:645None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #4873 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

11:22:11:645None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #4873 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:11:646None[Preview] PresentationArmy LandUnit_Era4_Common_Draftees #6919 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:11:646None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #6919 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

11:22:11:646None[Preview] PresentationArmy LandUnit_Era4_Common_Draftees #6919 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:11:686None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 1058.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

11:22:11:708None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:11:914None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:11:929NonePreview Loading completed attacker 4873, defender 6919

Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()

11:22:12:095None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:12:315None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:12:459NoneHidePresentationBattlePreview for ticket #19834 with current ticket #19834.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

11:22:12:459NoneHidePresentationBattlePreview attacker #4873, defender #6919

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

11:22:12:459None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #4873 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:12:459None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #4873 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:12:459None[Preview] PresentationArmy LandUnit_Era4_Common_Draftees #6919 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:12:459None[Preview] PresentationArmy LandUnit_Era4_Common_Draftees #6919 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:12:459None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #1665 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

11:22:12:459None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #1224 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

11:22:12:459None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #1131 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

11:22:12:459None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #808 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

11:22:12:459None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #6924 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

11:22:12:459None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #6923 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

11:22:12:459None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #6922 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

11:22:12:459None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #6921 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

11:22:12:459None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #6920 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

11:22:12:459NoneReleasePresentationBattlePreview attacker #4873, defender #6919

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:12:459None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #4873 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:12:459None[Preview] PresentationArmy LandUnit_Era4_Common_Draftees #6919 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:12:481None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:22:12:707None[Empire 4] No territory to settle or ransack

Amplitude.Mercury.AI.Brain.Analysis.ArmyBehavior.ComputeSpecificMissions:ComputeFoundFirstCampMission(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:23:04:021NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:23:04:021NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:23:08:324UI Steam[UI] Target '/WindowsRoot/SystemFullscreen/MessageModalWindow/MessageBox/Table/Buttons/ButtonSample|UIButton' was already tagged 'Cancel'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MessageBoxButton:Bind(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MessageBox:BindAllButtons(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MessageBox:Bind(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MessageModalWindow:TryShowNextMessage(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MessageModalWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindow:Amplitude.UI.Windows.IUIManagedWindow.Show(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.FullscreenGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MessageModalWindow:ShowMessage(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.PauseMenuModalWindow:ExitToDesktopButton_LeftClick(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

11:23:08:325UI Steam[UI] Target '/WindowsRoot/SystemFullscreen/MessageModalWindow/MessageBox/Table/Buttons/Item001|UIButton' was already tagged 'Ok'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MessageBoxButton:Bind(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MessageBox:BindAllButtons(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MessageBox:Bind(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MessageModalWindow:TryShowNextMessage(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MessageModalWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindow:Amplitude.UI.Windows.IUIManagedWindow.Show(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.FullscreenGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MessageModalWindow:ShowMessage(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.PauseMenuModalWindow:ExitToDesktopButton_LeftClick(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

11:23:09:348NoneShutting down...

Amplitude.Framework.Application+d__101:MoveNext()

11:23:09:421NoneThe audio manager is being released...

Amplitude.Wwise.Audio.AudioManager+d__51:MoveNext()

11:23:09:421NoneReleasing audio module 'Amplitude.Mercury.Audio.BankAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

11:23:09:441NoneAudio bank Music has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

11:23:09:441NoneAudio bank MainBank has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

11:23:09:442NoneAudio bank Dialog has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

11:23:09:448NoneAudio bank UnitVoices has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

11:23:09:451NoneAudio bank Biomes has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

11:23:09:453NoneAudio bank Cities has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

11:23:09:454NoneAudio bank POIs has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

11:23:09:464NoneAudio bank TerrainTypes has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

11:23:09:464NoneAudio bank Animals has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

11:23:09:470NoneAudio bank Infantry has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

11:23:09:473NoneAudio bank Vehicles has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

11:23:09:474NoneAudio bank GUI has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

11:23:09:475NoneAudio bank Cruel_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

11:23:09:476NoneAudio bank Cruel_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

11:23:09:476NoneAudio bank Explosive_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

11:23:09:477NoneAudio bank Inspirational_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

11:23:09:477NoneAudio bank Passionate_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

11:23:09:477NoneAudio bank Passionate_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

11:23:09:478NoneAudio bank Thoughtful_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

11:23:09:478NoneAudio bank Thoughtful_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

11:23:09:479NoneAudio bank Narrator has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

11:23:09:480NoneAudio bank Explosive_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

11:23:09:480NoneAudio bank Inspirational_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

11:23:09:482NoneAudio bank BurkeBlack_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

11:23:09:484NoneAudio bank Lewis_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

11:23:09:485NoneAudio bank Lomadiah_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

11:23:09:486NoneAudio bank Quill_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

11:23:09:486NoneAudio bank SpiffingBrit_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

11:23:09:487NoneAudio bank Zerator_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

11:23:09:487NoneAudio bank Vengeful_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

11:23:09:488NoneAudio bank Vengeful_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

11:23:09:488NoneAudio bank BRKsEDU_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

11:23:09:488NoneAudio bank GamerZakh_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

11:23:09:489NoneAudio bank JdG_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

11:23:09:489NoneAudio bank Marbozir_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

11:23:09:490NoneAudio bank Shurjoka_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

11:23:09:490NoneAudio bank Ancestor_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

11:23:09:491NoneAudio bank Boudicca_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

11:23:09:492NoneAudio bank EdgarAllanPoe_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

11:23:09:492NoneAudio bank Lucy_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

11:23:09:493NoneAudio bank VictorHugo_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

11:23:09:495NoneAudio bank Frankie_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

11:23:09:496NoneAudio bank HandOfBlood_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

11:23:09:497NoneAudio bank CohhCarnage_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

11:23:09:497NoneAudio bank TianChi_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

11:23:09:498NoneAudio bank AlexeyKhaletski_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

11:23:09:498NoneAudio bank TwoDKiri_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

11:23:09:498NoneAudio bank SadDummy_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

11:23:09:498NoneReleasing audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

11:23:09:499NoneReleasing audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

11:23:09:500NoneReleasing audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

11:23:09:500NoneReleasing audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

11:23:09:500NoneReleasing audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

11:23:09:500NoneReleasing audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

11:23:09:501NoneReleasing audio module 'Amplitude.Mercury.Audio.CityAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

11:23:09:501NoneReleasing audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

11:23:09:501NoneReleasing audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

11:23:09:501NoneReleasing audio module 'Amplitude.Mercury.Audio.PingAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

11:23:09:615NoneThe Wwise sound engine has been released.

Amplitude.Wwise.Audio.AudioManager:ReleaseWwise(System.Reflection.MonoParameterInfo)

11:23:09:616NoneThe audio manager has been released.

Amplitude.Wwise.Audio.AudioManager+d__51:MoveNext()

11:23:09:619NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

11:23:09:620None[Sandbox] Gracefully exited the sandbox loop; shutting down...

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)

11:23:09:649NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:23:09:659NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:23:09:664NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:23:09:667NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

11:23:09:674NoneAIController shutdown...

Amplitude.Mercury.AI.AIController+d__104:MoveNext()

11:23:09:675NoneAIController shutdown terminated.

Amplitude.Mercury.AI.AIController+d__104:MoveNext()

11:23:09:690NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

11:23:09:722NoneStorage thread stopped.

Amplitude.Framework.Storage.StorageThread:StopThread()

11:23:09:889UI SteamObject reference not set to an instance of an object

Amplitude.Mercury.UI.AffinityActionDepositInvestmentPinSubset:OnPresentationShuttingDown()
Amplitude.Mercury.UI.AffinityActionDepositInvestmentPinSubset:OnPresentationShuttingDown()
Amplitude.Mercury.UI.PinsWindow:OnPresentationShuttingDown()
Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationShuttingDown()
Amplitude.Mercury.UI.Windows.WindowsManager:PreUnload()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadGroupsAndWindows()
Amplitude.Mercury.UI.UIManager:UnloadUI()
Amplitude.Mercury.UI.UIManager+d__148:MoveNext()

11:23:10:200NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

11:23:10:200NoneDisconnecting...

Amplitude.Mercury.Game.GameClient:Disconnect()

11:23:10:200NoneDisconnected.

Amplitude.Mercury.Game.GameClient:Disconnect()

11:23:10:200NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer:Disconnect()

11:23:10:200NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:23:10:201NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer:Disconnect()

11:23:10:456NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

11:23:10:471NoneShutdown complete.

Amplitude.Framework.Application+d__101:MoveNext()

11:23:10:500NoneShutting down the sandbox thread...

Amplitude.Mercury.Game.GameManager:OnApplicationQuit()